"The Green"
Goddess of Fertility, Agriculture, the Harvest, and Life
"Greenbeloved..."
-- A Barind expression, indicating a
farmer whose
land has produced several abundant harvests in a row
Priests of Sabuca
love to see good things grow and prosper, be they plant or
person. Fertility of the land is their primary concern,
since it means that the people living on it will thrive.
Sabuca's priests are well known for their good humor, their
generosity, and hospitality. They are expected by the
goddess to give freely of their own food supply to any who need
it.
Priests of the Green
bless seeds, crops and farmlands, and commonly act as
veterinarians... and once in a while have been known to be
midwife to a pregnant farmer's wife. Since they are often
the only priest a small farming community has, they are often
also called to perform weddings and funerals.
Sabuca's priests
hate the undead with a passion only exceeded by the clergy of
Lampronus and Calatora, since such creatures mock everything the
Green stands for. For similar reasons, they avoid
participating in wars. However, they have been known to
rise up en masse to destroy hordes of undead or to wipe out a
rampaging army who burn everything in their wake. This has
happened only infrequently throughout recent history, and
usually comes as a great surprise to the commanders of an army
obliterated by the fury of the "jolly farmers", as the priests
of Sabuca are commonly known.
Also Known As: Auki (Chayk), Kerea
(Rostok), Orva (Nerulk), Durrinn (Khazak), Gaulukh (Orcs)
Dogma:
Home is where the hearth is. We reap what we sow.
One should be like the land and enjoy growth. There is
always room for one more. Children are the true eternity.
Let no day pass in which you have not helped a living thing
flourish. Always save the seeds.
Symbol:
An overflowing sack of grain.
Holy Days:
The first day of the year and the first day of the harvest are
both holy to Sabuca. The first night of a harvested is
celebrated with a grand feast supplied by the temple and to
which everyone who wishes to come is welcome (no one, regardless
of alignment or reputation, is ever turned away from Sabuca's
feast).
Allies:
Calpurnia, Lampronus, Oranus
Foes:
Desticius, Hosidius
Colors:
Green and brown.
Sacred Animal:
Cattle.
Sacrifice:
One ninth part of all food to be eaten by the priest is burned
in sacrifice to Sabuca. Once yearly (on the first day of
harvest) four bulls in prime condition are ritually slaughtered
and a ninth part of the meat (along with the bones, horns, and
other inedible parts other than the hide) is burned. The
rest forms the main course of Sabuca's feast.
Weapons
Permitted: Sabuca allows her clerics to use bludgeoning
weapons.
Armor
Permitted: Sabuca allows her clerics to wear any type of
armor.
Priests of
Sabuca
Priest of
Sabuca Package (35 Points): Each priest of Sabuca is
required to take this package. The number in parentheses
is the point cost of the item.
- Animal Handler (Farm Animals)(3)
- Conversation (3)
- Credential: Right to Marry (1)
- Immunity to Poison:
Life Support: Immunity (Phytotoxins and Zootoxins)(10)
- Knowledge Skill: Agriculture + 1 (5)
- Knowledge Skill: Herb Lore (3)
- Knowledge Skill: Doctrine of the Church of Sabuca 11 or
less (2)
- Knowledge Skill: Plants and Insects (3)
- Paramedic + 1 (5)
- Power Skill: Faith (3)
- Professional Skill: Farmer 11 or less (2)
- Professional Skill: Priest of Sabuca (3)
- Science Skill: Botany (3)
- Science Skill: Veterinary Medicine (3)
- Power of Sabuca:
Spell Multipower. See below for Details (28).
- Turn Undead: Presence
+60 - Only to Make Presence Attacks (-1), Only vs. the Undead
(-1), Extra Time (Full Phase; -½), Limited Effect (See the
description in Fantasy Hero; -1), Only When Serving Sabuca's
Purposes (-½). (12)
- Psychological Limitation: Devotion to Sabuca and Her
Purposes (-25)
- Social Limitation: Subject to Church Edicts (-20)
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Sabuca package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
Cost |
|
Power |
END |
14 |
|
Power of
Sabuca: Multipower (40) - Only Divine Magic (-½),
8 Charges (-½), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-½), Only Usable While in Good Standing
With Sabuca's Faith (-¼) |
N/A |
1 |
u |
Cure Disease:
Minor Transform 4d6 (Changes a
Diseased/Infected Person Into a Healthy Person)(20 Active
Points) - All or Nothing (-½), Concentration (Startup, ½ DCV;
-¼), Gestures (-¼) |
4 |
1 |
u |
Detect
Animals: Detect Animals (Discriminatory,
Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures (-¼), Nonpersistent
(-¼) |
3 |
1 |
u |
Detect
Poisons: Detect Poisons (Discriminatory,
Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures (-¼), Nonpersistent
(-¼) |
3 |
1 |
u |
Detect
Undead: Detect Undead (Discriminatory,
Ranged), +10 to Perception Roll (25 Active Points); Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures
(-¼), Non-Persistent (-¼) |
2 |
1 |
u |
Entangle: Entangle
2d6 DEF 2 - Area of Effect (One Hex; +½), Sticky (+½)(40
Active Points); Target Must Share the Target Hex with Plants (-½), Fades
(-1), Gestures (-¼), Incantations (-¼) |
4 |
1 |
u |
Healing Spell:
Simplified Healing 4d6 (40 Active Points) - Concentration (½
DCV, Throughout; -½), Incantations (-¼) |
4 |
1 |
u |
Invisibility to Animals:
Invisibility to Sight and Smell/Taste Groups (25 Active Points)
- Extra Time (Full Phase; -½), Only vs. Natural Animals or Giant
Versions of Natural Animals (-1), Turns Off Upon Attack (-¾),
Gestures (-¼), Incantations (-¼), Effect Lasts One Hour (-0) |
2 |
1 |
u |
Protection From Evil: Combat Skill Level: +4 with
Hand-to-Hand Combat (20 Active Points) - DCV Only (-¼),
Only vs. Evil Creatures (-½), Delayed Phase (-¼), Incantations (-¼). |
2 |
1 |
u |
Purify
Food and Drink: Minor Transform 4d6 (Changes
Impure Food/Drink into Clean Food/Drink)(40 Active Points) -
Extra Time (One Turn; -1), Gestures (-¼), Incantations (-¼) |
4 |
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