"The
Master of The Art"
God of Magic
"Now... about The Art. About magic... I think I speak
with some authority on the subject. By means of magic, I
have lived for nearly a thousand years and I've done a great
deal of thinking about magic.
And what I think of it is this:
The whole thing's a crock of manure. It wasn't worth the price I
have paid... not for one second. If I had my time to do
over again, I'd be someone happy, and distant, and small.
Live in a hole in the ground, maybe... Never to get involved in
the affairs of the great and powerful. Never discover the
joy of the Art.
That's the trouble with magic... Once you've begun to walk the
path, you've got no choice but to finish the journey... there's
no getting off of Epidius's Road."
-- Pescenilla Bara Kaesippina, "Final Life
Statement Before Execution"
Archpriest, Counselor, and Ultimately Assassin of Emperor
Placidus Vero (Later Known as Placidus the Cannibal), Recorded
Just Before Her Execution,
12th Day of Goldenleaf, 2218 IR.
The priests of
Epidius believe that the Master of the Art regulates the flow of
magic throughout the world. They hold to a philosophy of
conservation of magic; magic should be used wisely, and only
when necessary, and those who abuse it will upset the balance
and cause Epidius to begin rationing access to it.
Epidius's priests often confront those wizards who cast spells
hither and yon with no thought, and sometimes eliminate such
individuals.
Also Known As: Soti (Chayk),
Gricneron (Nerulk), Zsorvy (Rostok), Panoux (Kuzko)
Dogma:
Magic used wisely is always there when it is needed.
Retain the sense of wonder when performing miracles; to do
otherwise is to disrespect the Master of the Art. Use your
wisdom before your spells. Any fool can call himself a
wizard, but it takes wisdom and patience to be an Artist.
Symbol:
A golden key.
Holy Days:
The full and new moon.
Allies:
Ausonius, Calpurnia, Lampronus, Metilius, Manatus, Valgilla
Foes:
Fadus
Colors:
Black and white.
Sacred Animal:
Dragons.
Sacrifice:
Magic items on holy days. Particularly powerful items are
favored as sacrifices, as they have the potential to disrupt the
balance of magic.
Weapons
Permitted: Priests of Epidius are permitted to use staves
and daggers.
Armor
Permitted: Priests of Epidius are forbidden to wear
armor.
Priests of
Epidius
Priest of
Epidius Package (35 Points): Each priest of Epidius is
required to take this package. The number in parentheses
is the point cost of the item.
- Arcane
Spell Pool: Variable Point Power Pool (20
Points) - Only Arcane Magic (-½), May Only Change Spells With A Spell
Book and Study Time (-½), All Spells Must Have 1 Charge (-¼), Variable
Limitation (-¼; each spell must take -½ of limitations from Extra
Time, Concentration, Incantation, Gesture, or Limited Range in Any
Combination at a Minimum)(24)
- Credential: Right to Marry (1)
- The Gift (10)
- Knowledge Skill: Doctrine of the Church of Brucca (3)
- Knowledge Skill: Six Points of Magic-Related Knowledge Skills (6)
- Power Skill: Faith (3)
- Power Skill: Six Points of Magical Power Skills (6)
- Professional Skill: Hunter (3)
- Professional Skill: Priest of Epidius (3)
- Power of Brucca: Spell
Multipower. See below for Details (28).
- Weapon Familiarity: Dagger (1)
- Weapon Familiarity: Staff (1)
- Psychological Limitation: Devotion to Epidius and His Purposes
(-25)
- Social Limitation: Subject to Church Edicts (-20)
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Epidius package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
Cost |
|
Power |
END |
14 |
|
Power of
Epidius: Multipower (40) - Only Divine Magic (-½),
8 Charges (-½), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-½), Only Usable While in Good Standing
With Brucca's Faith (-¼)
|
N/A |
1 |
u |
Bless: Combat Skill Level:
+1 with All Combat - Selective Area of Effect (3" Radius; +1½) (20
Active Points); Concentration (Startup, 0 DCV; -¼), Gestures (-¼),
Incantations (-¼), Effect Lasts for One Hour (-0) |
2 |
1 |
u |
Copy: Cosmetic Transform
4d6 (Changes Blank Documents into Copies of Other Documents,
as Specified During Casting)(20 Active Points) - Limited
Target (Blank Pages; -1), OAF: Page to be Copied and the
Blank to Receive the Copy (-1), Delayed Phase (-¼),
Incantations (-¼), Not vs. Magical Text (-¼) |
2 |
1 |
u |
Create Light: Sight
Group Images - Increased Size (16" radius; +1), 0 Endurance
Cost (+½), Effect Lasts 12 Hours (+¾)(Active Cost: 32
Points); Only to Create Light (-1), Gestures (-¼) |
3 |
1 |
|
Detect Magic: Detect Magic
11 or less (Discriminatory, Ranged) (15 Active Points) - Concentration
(Throughout, 0 DCV; -1), Delayed Phase (-¼), Incantations (-¼),
Gestures (-¼), Nonpersistent (-¼) |
1 |
1 |
u |
Healing Spell:
Simplified Healing 4d6 (40 Active Points) - Concentration (½
DCV, Throughout; -½), Incantations (-¼) |
4 |
1 |
u |
Holy Armor: Armor (+5
PD/+5 ED) - Useable by One Other (+¼)(19 Active Points); Concentration
(Startup, 0 DCV; -¼), Gestures (-¼), Incantations (-¼), Effect Lasts 1
Hour (-0) |
2 |
1 |
u |
Identify: Detect
Properties of Item 11 or less (Discriminatory, Analyze)(20 Active
Points) - Extra Time
(One Hour; -2½), Gestures (-¼), Incantations (-¼), Non-Persistent
(-¼), Concentration (Throughout, 0 DCV; -½), OAF: Object to be
Identified (-1) |
2 |
1 |
u |
Magical Missiles: Energy Blast
4d6 - Area of Effect (One Hex; +½), No Range Penalty (+½)(40
Active Points); Single Target (-½), Blocked by Shield Spells
(-½), Gestures (-¼), Incantations (-¼) |
4 |
1 |
u |
Message: Telepathy 8d6 -
Only to Send a Single Message of 25 Words or Less (-½),
Cannot Maintain Contact (-½), Incantations (-¼) |
4 |
1 |
u |
Word of Command: Presence
+30 - Only to Make Presence Attacks (-1), One Word Command Only (-½),
Single Target (-½), Incantations (-¼). Total Cost 1 Point. |
3 |
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