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The Gods
Arpigig
Artorus
Ausonius
Brucca
Calatora
Calpurnia
Clauda
Coscona
Desticius
Dissenius
Durona
Epidius
Fadus
Floronius
The Four Seasons
Gaakt
Gabinius
Herilla
Hjarm
Horir
Hosidius
Hugnhild
Kog
Lampronus
Malakhizz
Metilius
Manatus
Nehkrakgu
Nemetorius
Nigidius
Novilla
Oranus
Pompanilla
Rabirius
Sabuca
Sallustus
Serga
Shexis
Shtesstet
Sornod
Sornfa
Tanicus
Urgulanus
Valgilla
Vermithrax
Volcatius
Zapyurik

Ausonius

"The Builder"
God of Law, Order, and Cities

"The clearest way to show the truth and necessity of the rule of law is to study what those societies in which there is no rule of law.

-- Caminius Placus Decio,
Seventeenth Lord of Law and Judgement,
As quoted in Volume 620 of the Holy Record

The Lawgivers (as the priests of Ausonius are known) teach that in ancient times the Builder walked Taranche and assisted those races in which he saw the potential for greatness.  He taught the art of cooperation and teamwork to all intelligent creatures.  He gave them the ability to live together in an orderly way by providing the first code of law.  Thus the first cities were built. 

Priests of the Builder are architects and engineers of great skill and craftsmanship.  When they can they take part in the planning and building of cities, roads, and irrigation systems.  They offer prayers that Ausonius will bless the new construction that it will stand for centuries.

Along with being builders and architects, the priests of Ausonius are also judges, lawyers, and policemen.  They work formally with local governments to uphold the law.  The have built a reputation for firmly following the letter of the law, even when the intent or spirit of the law is different from the letter.  Ausonius teaches that in such cases it is up to those who make the law to rewrite it more precisely rather than a judge to second-guess the wording.

Also Known As: Kogerd (Chayk), Barruk (Khazak)

Dogma: Build for tomorrow.  The needs of the many outweigh the needs of the few.  As bricks are the foundation of a strong society, so is the law the foundation of a strong society.  Ignorance of the law is no excuse.

Symbol: A rectangle enscribed with a pair of scales.

Holy Days: Each congregation has its own holy day, called the Founding, which marks the anniversary on which that particular temple of Ausonius was built.

Allies: Artorus, Calpurnia, Nemetorius, Oranus, Sabuca

Foes: Coscona, Fadus, Hosidius, Urgulanus

Colors: Blue and Red.

Sacred Animal: None.

Sacrifice: Silver, melted and reformed into bricks on the Founding.

Weapons Permitted: Priests of Ausonius are permitted to use swords, axes, and polearms.

Armor Permitted: Priests of Ausonius are permitted to wear any type of armor.

Priests of Ausonius

Priest of Ausonius Package (35 Points): Each priest of Ausonius is required to take this package.  The number in parentheses is the point cost of the item.

  • Bureaucratics (3)
  • Credential: Right to Marry (1)
  • Criminology (3)
  • Deduction (3)
  • Detect Lies: Detect Intentionally Spoken or Written Untruths (Sense, Discriminatory), +5 to Perception Roll (22 Active Points) - Concentration (Startup, 0 DCV; -¼), Delayed Phase (-¼)(15)
  • Interrogation 11 or less (2)
  • Knowledge Skill: Doctrine of the Church of Ausonius 11 or less (2)
  • Knowledge Skill: Jurisprudence + 1 (5)
  • Knowledge Skill: Local History (3)
  • Knowledge Skill: Local Law + 1 (5)
  • Oratory (3)
  • Persuasion (3)
  • Power Skill: Faith (3)
  • Professional Skill: Architect (3)
  • Professional Skill: Engineer (3)
  • Professional Skill: Lawyer (3)
  • Professional Skill: Priest of Ausonius (3)
  • Power of Ausonius: Spell Multipower. See below for Details (28).
  • Turn Undead: Presence +60 - Only to Make Presence Attacks (-1), Only vs. the Undead (-1), Extra Time (Full Phase; -½), Limited Effect (See the description in Fantasy Hero; -1), Only When Serving Ausonius's' Purposes (-½). (12)
  • Psychological Limitation: Devotion to Austonius and His Purposes (-25)
  • Psychological Limitation: Stickler for Details (-15)
  • Social Limitation: Subject to Church Edicts (-20)

Priest Spells Granted

Base Spell Multipower: The base spell multipower acquired in the Priest of Ausonius package is as follows.  The package also gives the player 5 extra points with which to purchase spell slots (and the player may feel free to spend further points on spell slots, if he so chooses):

Cost   Power END
14   Power of Ausonius: Multipower (40) - Only Divine Magic (-½), 8 Charges (-½), Must Pray and Meditate for One Hour to Gain the Day’s Charges (-½), Only Usable While in Good Standing With Artorus's Faith (-¼) N/A
1 u Bless: Combat Skill Level: +1 with All Combat - Selective Area of Effect (3" Radius; +1½)  (20 Active Points); Concentration (Startup, 0 DCV; -¼), Gestures (-¼), Incantations   (-¼), Effect Lasts for One Hour (-0) 2
1 u Comprehend Languages: Universal Translator (20 Active Points) - Concentration (Startup, 0 DCV; -½), Gestures (-¼), Effect Lasts 6 Hours (-0) 2
1 u Cure Disease: Minor Transform 4d6 (Changes a Diseased/Infected Person Into a Healthy Person)(40 Active Points) - All or Nothing (-½), Concentration (Startup, ½ DCV; -¼), Gestures (-¼) 4
1 u Detect Undead: Detect Undead 11 or less (Discriminatory, Ranged)(15 Active Points); Concentration (Throughout, 0 DCV; -1), Delayed Phase (-¼), Incantations (-¼), Gestures   (-¼), Non-Persistent (-¼) 1
1 u Focus: Enhanced Perception (+5 Perception Rolls) - Variable Special Effect (Any One Sense Declared at Casting; +½), Useable by Others (+¼)(17 Active Points); Concentration (Startup, 0 DCV; -½), Gestures (-¼), Touch Required for UBO (-0) 2
1 u Healing Spell: Simplified Healing 4d6 (40 Active Points) - Concentration (½ DCV, Throughout; -½), Incantations (-¼) 4
1 u Holy Armor: Armor (+5 PD/+5 ED) - Useable by One Other (+¼)(19 Active Points); Concentration (Startup, 0 DCV; -¼), Gestures (-¼), Incantations (-¼), Effect Lasts 1 Hour (-0) 2
1 u Remove Fear: Presence +25 - Useable by One Other (+¼)(31 Active Points); Only to Resist Fear (-1), Gestures (-¼), Incantations (-¼), Instant (-½) 3
1 u True Strike: Combat Skill Level: +4 with Hand-to-Hand Combat (20 Active Points) - Non-Persistant (-¼), Costs Endurance (-½), Gestures (-¼), Effect Lasts 1 Hour (-0) 2
1 u Word of Command: Presence +30 (30 Active Points)- Only to Make Presence Attacks (-1), One Word Command Only (-½), Single Target (-½), Incantations (-¼) 3

The Knights of the Inquisition
Paladins of Ausonius

Knight of the Inquisition Packge (22 Points): The Church of Ausonius supports an order of holy knights, sworn to go forth seeking out the enemies of the faith.  All such characters are required to take the following package, which has a cost of 25 points.

  • Presence +5 (5)
  • Credential: Membership in the Inquisitors (1)
  • Deduction (3)
  • Detect Evil Magic: Detect Magic Cast by Evil Creatures or With Evil Intent (Sense, Discriminatory), +5 to Perception Roll (22 Active Points) - Concentration (Startup, 0 DCV; -¼), Delayed Phase (-¼)(15)
  • Detect Lies: Detect Intentionally Spoken or Written Untruths (Sense, Discriminatory), +5 to Perception Roll (22 Active Points) - Concentration (Startup, 0 DCV; -¼), Delayed Phase (-¼)(15)
  • Interrogation + 2 (7)
  • Knowledge Skill: Doctrine of the Church of Ausonius 11 or less (2)
  • Knowledge Skill: Heraldry (3)
  • Knowledge Skill: Local Law (3)
  • Noble Rank: Knight (1)
  • Power Skill: Faith (3)
  • Professional Skill: Knight of the Inquisition (3)
  • Professional Skill: Lawyer (3)
  • Riding (3)
  • Tactics (3)
  • Utter Fearlessness: Presence +30 (30 Active Points) - Only to Defend Against Presence Attacks (-1)(15)
  • Psychological Limitation: Devotion to Ausonius and His Purposes (-25)
  • Monitored by the Church of Ausonius 8 or less (-10)
  • Social Limitation: Subject to Church Edicts (-20)

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