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The Gods
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Nehkrakgu
Nemetorius
Nigidius
Novilla
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Pompanilla
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Sallustus
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Shexis
Shtesstet
Sornod
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Tanicus
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Volcatius
Zapyurik

Fadus

"The Rager"
God of Battle, Chaos, Berserk Fury, and Fearless Courage

"Here I stand, bloodied but unbowed.  Give me sport, cowards!"

-- Har Reflingssen, Brother in Blood,
Yelled to a Horde of Giants During an Attack on Hlujirik Port

In battle, the priests of Fadus (who call themselves the Brothers in Blood, the only title they use) are whirlwinds of destruction.  Many consider the Brothers to be the ultimate fighting order when it comes to priests... not even the followers of Rabirius can equal their unbridled fury.  This is due to their fearlessness, their mastery of nearly every weapon, and their sheer ferocity.  However, Brothers rarely follow battleplans and do not work well with trained troops in combat.  Rather, they often seek employment with adventuring bands and mercenary groups, as long as they get the opportunity to fight.

To a priest of Fadus, the greatest sin is retreating from combat.

Also Known As: Hengar (Chayk), Lebenc (Rostok), Urthor (Khazak), Raur (Orcs)

Dogma: Everyone fights.  No one quits.  Never retreat.  Never surrender.  What is best in life is to kill your enemies, see them driven before you, and hear the lamentation of their women.  That which does not kill me makes me stronger.  Cowards deserve neither mercy nor pity, but rather an immediate and painful death.

Symbol: A double-bladed axe over two crossed swords.

Holy Days: The new moon, and the day of any battle.

Allies: None

Foes: Ausonius, Calatora, Pomponilla, Rabirius

Colors: Red and black.  Note that while there is no specific raiment for a priest of Fadus, each Brother in Blood wears a red sash at all times.  On this red sash are pinned small silver circles, each representing a battle the priest has fought in and survived.  A silver X indicates each tenth battle.  Brothers in Blood take their sashes very seriously and would never think of misrepresenting their experience on the battlefield.  Those Brothers with the most decoration on their sash are more respected, regardless of the age of the individual or how long he has been serving Fadus' church.

Sacred Animal: Wolverines.

Sacrifice: Weapons, armor, and banners of defeated enemies both before and after a battle.

Weapons Permitted: Priests of Fadus  are permitted to use any weapon.

Armor Permitted: Priests of Fadus are forbidden to wear any armor.  They may use shields.

Priests of Fadus

Priest of Fadus Package (35 Points): Each priest of Fadus is required to take this package.  The number in parentheses is the point cost of the item.

  • Berserk Fury (16)
  • Combat Skill Level: +1 with All Combat (8)
  • Knowledge Skill: Doctrine of the Church of Fadus 11 or less (2)
  • Martial Arts: 25 Points to Spend on Martial Arts as the Player Desires (25)
  • Power Skill: Faith (3)
  • Professional Skill: Priest of Fadus (3)
  • Power of Fadus: Spell Multipower. See below for Details (28).
  • Weapon Familiarity: Common Melee Weapons (2)
  • Weapon Familiarity: Common Missile Weapons (2)
  • Psychological Limitation: Devotion to Fadus and Her Purposes (-25)
  • Social Limitation: Subject to Church Edicts (-20)

Priest Spells Granted

Base Spell Multipower: The base spell multipower acquired in the Priest of Fadus package is as follows.  The package also gives the player 5 extra points with which to purchase spell slots (and the player may feel free to spend further points on spell slots, if he so chooses):

Cost   Power END
14   Power of Fadus: Multipower (40) - Only Divine Magic (-½), 8 Charges (-½), Must Pray and Meditate for One Hour to Gain the Day’s Charges (-½), Only Usable While in Good Standing With Fadus' Faith (-¼) N/A
1 u Bastion: Force Wall (6 PD/6 ED, 4" Long, 2" Tall)(40 Active Points) - Gestures (-¼), Incantations (-¼) 4
1 u Bolts of Power: Energy Blast 5d6 - Autofire (+½)(37 Active Points); Beam (-¼), No Knockback (-½), Gestures (-¼), Incantations (-¼) 4
1 u Dazzling Sparks: Sight Group Flash 8d6 (40 Active Points); Gestures (-¼), Incantations (-¼) 4
1 u Gauntlet of Force: Ranged Killing Attack 1d6+1 (20 Active Points) - Gestures (-¼), Incantations (-¼), Concentration (Throughout, ½ DCV; -½) 2
1 u Healing Spell: Simplified Healing 4d6 (40 Active Points) - Concentration (½ DCV, Throughout; -½), Incantations (-¼) 4
1 u Holy Armor: Armor (+5 PD/+5 ED) - Useable by One Other (+¼)(19 Active Points); Concentration (Startup, 0 DCV; -¼), Gestures (-¼), Incantations (-¼), Effect Lasts 1 Hour (-0). 2
1 u Iron Warrior: Automaton Power (Cannot Be Stunned)(Active Cost: 15 Points) - Gestures (-¼), Incantations (-¼), Costs Endurance (-½), Non-Persistent (-½) 1
1 u Remove Fear: Presence +25 - Useable by One Other (+¼)(31 Active Points); Only to Resist Fear (-1), Gestures (-¼), Incantations (-¼), Instant (-½) 3
1 u True Strike: Combat Skill Level: +4 with Hand-to-Hand Combat - Non-Persistant (-¼), Costs Endurance (-½), Gestures (-¼), Effect Lasts 1 Hour (-0) 2

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The Young Kingdoms PBEM Universe and the World of Taranche are copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Young Kingdoms PBEM Universe and the World of Taranche, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Young Kingdoms PBEM Universe and the World of Taranche, all Young Kingdoms characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Young Kingdoms PBEM Universe and the World of Taranche grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Young Kingdoms PBEM Universe and the World of Taranche. The submitter does not give up the right to use the material in ways unconnected to the Young Kingdoms PBEM Universe and the World of Taranche.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Fantasy Hero and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.