"The
Rager"
God of Battle,
Chaos, Berserk Fury, and Fearless Courage
"Here I stand, bloodied but unbowed. Give me sport,
cowards!"
--
Har Reflingssen,
Brother in Blood,
Yelled to a Horde of Giants During an Attack on Hlujirik Port
In battle, the
priests of Fadus (who call themselves the Brothers in Blood, the
only title they use) are whirlwinds of destruction. Many
consider the Brothers to be the ultimate fighting order when it
comes to priests... not even the followers of Rabirius can equal
their unbridled fury. This is due to their fearlessness,
their mastery of nearly every weapon, and their sheer ferocity.
However, Brothers rarely follow battleplans and do not work well
with trained troops in combat. Rather, they often seek
employment with adventuring bands and mercenary groups, as long
as they get the opportunity to fight.
To a priest of Fadus, the
greatest sin is retreating from combat.
Also Known As: Hengar (Chayk),
Lebenc (Rostok), Urthor (Khazak), Raur (Orcs)
Dogma:
Everyone fights. No one quits. Never retreat.
Never surrender. What is best in life is to kill your
enemies, see them driven before you, and hear the lamentation of
their women. That which does not kill me makes me
stronger. Cowards deserve neither mercy nor pity, but
rather an immediate and painful death.
Symbol:
A double-bladed axe over two crossed swords.
Holy Days:
The new moon, and the day of any battle.
Allies:
None
Foes:
Ausonius, Calatora, Pomponilla, Rabirius
Colors:
Red and black. Note that while there is no specific
raiment for a priest of Fadus, each Brother in Blood wears a red
sash at all times. On this red sash are pinned small
silver circles, each representing a battle the priest has fought
in and survived. A silver X indicates each tenth battle.
Brothers in Blood take their sashes very seriously and would
never think of misrepresenting their experience on the
battlefield. Those Brothers with the most decoration on
their sash are more respected, regardless of the age of the
individual or how long he has been serving Fadus' church.
Sacred Animal:
Wolverines.
Sacrifice:
Weapons, armor, and banners of defeated enemies both before and
after a battle.
Weapons
Permitted: Priests of Fadus are permitted to use any
weapon.
Armor
Permitted: Priests of Fadus are forbidden to wear any
armor. They may use shields.
Priests of
Fadus
Priest of
Fadus Package (35 Points): Each priest of Fadus is
required to take this package. The number in parentheses
is the point cost of the item.
- Berserk Fury (16)
- Combat Skill Level: +1 with All Combat (8)
- Knowledge Skill: Doctrine of the Church of Fadus 11 or less (2)
- Martial Arts: 25 Points to
Spend on Martial Arts as the Player Desires (25)
- Power Skill: Faith (3)
- Professional Skill: Priest of Fadus (3)
- Power of Fadus: Spell
Multipower. See below for Details (28).
- Weapon Familiarity: Common Melee Weapons (2)
- Weapon Familiarity: Common Missile Weapons (2)
- Psychological Limitation: Devotion to Fadus and Her Purposes (-25)
- Social Limitation: Subject to Church Edicts (-20)
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Fadus package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
Cost |
|
Power |
END |
14 |
|
Power of
Fadus: Multipower (40) - Only Divine Magic (-½),
8 Charges (-½), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-½), Only Usable While in Good Standing
With Fadus' Faith (-¼) |
N/A |
1 |
u |
Bastion: Force Wall (6
PD/6 ED, 4" Long, 2" Tall)(40 Active Points) -
Gestures (-¼), Incantations (-¼) |
4 |
1 |
u |
Bolts of Power:
Energy Blast 5d6 - Autofire (+½)(37 Active Points); Beam (-¼),
No Knockback (-½), Gestures (-¼), Incantations (-¼) |
4 |
1 |
u |
Dazzling Sparks:
Sight Group Flash 8d6 (40 Active Points); Gestures (-¼),
Incantations (-¼) |
4 |
1 |
u |
Gauntlet of Force:
Ranged Killing Attack 1d6+1 (20 Active Points) - Gestures
(-¼), Incantations (-¼), Concentration (Throughout, ½ DCV; -½) |
2 |
1 |
u |
Healing Spell:
Simplified Healing 4d6 (40 Active Points) - Concentration (½
DCV, Throughout; -½), Incantations (-¼) |
4 |
1 |
u |
Holy Armor: Armor
(+5 PD/+5 ED) - Useable by One Other (+¼)(19 Active Points);
Concentration (Startup, 0 DCV; -¼), Gestures (-¼),
Incantations (-¼), Effect Lasts 1 Hour (-0).
|
2 |
1 |
u |
Iron Warrior:
Automaton Power (Cannot Be Stunned)(Active Cost: 15 Points) -
Gestures (-¼), Incantations (-¼), Costs Endurance (-½),
Non-Persistent (-½) |
1 |
1 |
u |
Remove
Fear: Presence +25 - Useable by One Other (+¼)(31
Active Points); Only to Resist Fear (-1), Gestures (-¼), Incantations
(-¼), Instant (-½) |
3 |
1 |
u |
True Strike: Combat Skill
Level: +4 with Hand-to-Hand Combat - Non-Persistant (-¼),
Costs Endurance (-½), Gestures (-¼), Effect Lasts 1 Hour (-0) |
2 |
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