"The
Huntress"
Goddess of
Archery, Hunting, and Patience
"Patience and tenacity of purpose are worth more than twice
their weight of cleverness"
--
Collected Teachings of Fiorstaidh
Longbow,
Archpriest of Brucca the Huntress
The priests of
Brucca teach proper efficient hunting techniques, how to
minimize the suffering of the animals involved, and how to use
all of the animals that are killed. They also charge
themselves with the protection of wildlife from poachers and
overzealous hunters, thus preventing any type of animal from
being over-hunted.
Followers of the Huntress
are known for their skill as bowyers and fletchers, and are generally
considered to be the finest group of archers in the Young Kingdoms.
They are also known for their immense patience, being able to track
their prey for days, weeks, and even months.
Most temples to Brucca host
annual archery competitions, the prize of which is a bow handcrafted by
the head priest of that temple.
Also Known As: Skuling (Chayk),
Nervarobe (Nerulk), Kadibo (Rostok), Aklon (Kuzko)
Dogma:
Patience is the cornerstone of life. Measure twice, cut
once. Good things come to those who wait. Always
wait for the right shot. Haste makes waste, and waste
makes want. Accurate and quick seldom are companions.
He who avoids haste sees finds mountains to be valleys.
Symbol:
A hawk clutching four arrows in its talons.
Holy Days:
Every full moon.
Allies:
Calpurnia, Metilius, Manatus, Rabirius, Urgulanus
Foes:
Fadus, Novilla
Colors:
Green and Brown
Sacred Animal:
Hawks and Falcons.
Sacrifice:
Fresh game caught during the full moon.
Weapons
Permitted: Priests of Brucca are permitted to use any
hunting weapon. They are required to be skilled with the
longbow.
Armor
Permitted: Priests of Brucca are forbidden to wear any
armor heavier than studded leather, and may not use shields.
Priests of
Brucca
Priest of
Brucca Package (35 Points): Each priest of Brucca is
required to take this package. The number in parentheses
is the point cost of the item.
- Absolute Range Sense
- Artistic Skill: Bowyer/Fletcher (3)
- Credential: Right to Marry (1)
- Hawkeye I: Combat
Skill Level: +2 with Archery (10)
- Hawkeye II: Enhanced
Perception (+3 with all Sight Perception Rolls)(6)
- Knowledge Skill: Hunting Techniques (3)
- Knowledge Skill: Doctrine of the Church of Brucca 11 or
less (2)
- Knowledge Skill: Wilderness Lore (3)
- Martial Arts: 12 Points of Maneuvers from Archery (12)
- Power Skill: Faith (3)
- Professional Skill: Hunter (3)
- Professional Skill: Priest of Brucca (3)
- Power of Brucca: Spell
Multipower. See below for Details (28).
- Survival (Player's Choice of Environment) (2)
- Tracking (3)
- Weapon Familiarity: Bows (2)
- Psychological Limitation: Devotion to Brucca and Her
Purposes (-25)
- Social Limitation: Subject to Church Edicts (-20)
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Brucca package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
Cost |
|
Power |
END |
14 |
|
Power of
Brucca: Multipower (40) - Only Divine Magic (-1/2),
8 Charges (-1/2), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-1/2), Only Usable While in Good Standing
With Brucca's Faith (-1/4) |
N/A |
1 |
u |
Bless:
Combat Skill Level: +1 with All Combat - Selective Area of
Effect (3" Radius; +1½)(20 Active Points); Concentration
(Startup, 0 DCV; -¼), Gestures (-¼), Incantations
(-¼), Effect Lasts for One Hour (-0) |
2 |
1 |
u |
Entangle: Entangle
2d6 - Area of Effect (One Hex; +½), Sticky (+½)(40 Active
Points); Target Must Share the Target Hex with Plants (-½), Fades
(-1), Gestures (-¼), Incantations (-¼) |
4 |
1 |
u |
Hail of Arrows: Energy Blast 4d6 - Area of Effect
(One Hex; +½), No Range Penalty (+½)(40 Active Points);
Single Target (-½), Blocked by Shield Spells (-½), Gestures (-¼),
Incantations (-¼) |
4 |
1 |
u |
Invisibility to Animals:
Invisibility to Sight Group (20 Active Points) - Extra Time (Full
Phase; -½), Only vs. Natural Animals or Giant Versions of Natural
Animals (-1), Turns Off Upon Attack (-¾), Gestures (-¼),
Incantations (-¼), Effect Lasts One Hour (-0) |
2 |
1 |
u |
Healing Spell:
Simplified Healing 4d6 (40 Active Points) - Concentration (½
DCV, Throughout; -½), Incantations (-¼) |
4 |
1 |
u |
Locate
Animals: Detect Animals
11 or less (Discriminatory, Ranged)(15 Active Points) -
Concentration (Throughout, 0-DCV; -1), Delayed Phase (-¼),
Incantations (-¼), Gestures (-¼), Non-Persistent (-¼) |
1 |
1 |
u |
Pass Without a Trace:
Cosmetic Transform 2d6 (Changes Marked Terrain into Unmarked
Terrain) - Damage Shield (+½), Persistent (+½), Invisible to
All Senses (+1)(30 Active Points); Only to Hide Marks of the
Priest's Passing (-½), Incantations (-¼), Gestures (-¼) |
3 |
1 |
u |
Purify
Food and Drink: Minor Transform 2d6 (Changes
Impure Food/Drink into Clean Food/Drink)(20 Active Points) - Extra
Time (One Turn; -1), Gestures (-¼), Incantations (-¼) |
2 |
1 |
u |
Remove
Fear: Presence +25 - Useable by One Other (+¼)(31
Active Points); Only to Resist Fear (-1), Gestures (-¼), Incantations
(-¼), Instant (-½). |
3 |
1 |
u |
Speak with Animals: Telepathy 8d6 (40 Active
Points) - Communication Only (-1), Incantations (-¼), Gestures (-¼),
Effect Lasts 6 Hours (-0), Animal Minds Only (-0). |
4 |
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