"The Eternal Lantern"
God of Day, Light, Dawn, and the Sun, Scourge of the Undead
"Despite
the forces arrayed against Him, His Light will never cease, for
the light is life and His Light is the strongest of them all."
- The Scrolls of Light
The priests of
Lampronus are the sworn enemies of the undead and the minions of
darkness. They dedicate themselves to the banishment of
the evil that lurks in the shadows of the night by bringing all
creatures into the purifying light of day. They preach
that only by walking in Lampronus's light can one save one's soul
from the taints of darkness.
The main weapon of
Lampronus's church is conversion. Each priest must go on a
one-year mission to gain converts and bring them into the flock.
During the darkest hours of the night, the priests act
night-watchmen, patrolling townships and cities with lantern in
hand, pushing back the darkness.
Also Known As: Halling (Chayk),
Gwer (Nerulk), Koszta (Rostok)
Dogma:
Celebrate the new day. Do not go gentle into that good
night; rage against the dying of the light. Protect those
in need from the creatures that prowl the dark. Reclaim
the night. Soothe the sick, as the dawn soothes the
terror-filled night.
Symbol:
A solar disk surrounded by a ring of twenty rays.
Holy Days:
The summer solstice is holy to the church of Lampronus.
Allies:
Artorus, Ausonius, Pomponilla,
Sabuca
Foes:
Desticius, Hosidius, Valgilla, Volcatius
Colors:
Gold and silver.
Sacred Animal:
Eagle
Sacrifice:
Gold coins are melted on Lampronus' altar once a month.
Weapons
Permitted: Priests of Lampronus may use any weapon.
Armor
Permitted: Lampronus requires that his priests wear only
those armors made completely of metal.
Priests of
Lampronus
Priest of
Lampronus Package (35 Points): Each priest of Lampronus is
required to take this package. The number in parentheses
is the point cost of the item.
- Presence +3 (3)
- Credential: Right to Marry (1)
- Knowledge Skill: Doctrine of the Church of Lampronus 11 or less
(2)
- Paramedic + 1 (5)
- Power Skill: Faith (3)
- Professional Skill: Priest of Lampronus (3)
- Create Light: Sight Group
Images - Increased Size (16" radius; +1), 0 Endurance Cost (+½),
Effect Lasts 12 Hours (+¾)(Active Cost: 32 Points); Only to Create
Light (-1), Gestures (-¼) (14)
- Dispel Darkness: Dispel
Darkness 6d6 - Extended Effect (Any Power with Darkness Effects, One
at a Time; +¼)(22 Active Points); Gestures (-¼), Incantations (-¼),
Delayed Phase (-¼), Concentration (Startup, 0 DCV; -¼) (11)
- Power of Lampronus: Spell
Multipower. See below for Details (28).
- Turn Undead: Presence +90 -
Only to Make Presence Attacks (-1), Only vs. the Undead (-1), Extra
Time (Full Phase; -½), Limited Effect (See the description in Fantasy
Hero; -1), Only When Serving Lampronus' Purposes (-½). (18)
- Psychological Limitation: Devotion to Lampronus and His Purposes
(-25)
- Social Limitation: Subject to Church Edicts (-20)
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Lampronus package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
Cost |
|
Power |
END |
14 |
|
Power of
Lampronus: Multipower (40) - Only Divine Magic (-½),
8 Charges (-½), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-½), Only Usable While in Good Standing
With Lampronus' Faith (-¼) |
N/A |
1 |
u |
Bless: Combat
Skill Level: +1 with All Combat - Selective Area of Effect (3"
Radius; +1½) (20 Active Points); Concentration (Startup, 0 DCV;
-¼), Gestures (-¼), Incantations (-¼), Effect Lasts for One
Hour (-0) |
2 |
1 |
u |
Detect
Magic: Detect Magic (Discriminatory,
Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures (-¼), Nonpersistent (-¼). Total Cost: 1 Point. |
3 |
1 |
u |
Detect
Undead: Detect Undead (Discriminatory,
Ranged), +10 to Perception Roll (25 Active Points); Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures
(-¼), Non-Persistent (-¼) |
2 |
1 |
u |
Flare:
Sight Group Flash 8d6 (Sight Group) (40 Active
Points) - Incantations (-¼), Gestures (-¼). Total Cost: 1
point. |
4 |
1 |
u |
Healing Spell:
Simplified Healing 4d6 (40 Active Points) - Concentration (½
DCV, Throughout; -½), Incantations (-¼) |
4 |
1 |
u |
Holy Armor: Armor
(+5 PD/+5 ED) - Useable by One Other (+¼)(19 Active Points);
Concentration (Startup, 0 DCV; -¼), Gestures (-¼),
Incantations (-¼), Effect Lasts 1 Hour (-0).
|
2 |
1 |
|
Protection From Evil: Combat Skill Level: +8 with
Hand-to-Hand Combat (40 Active Points) - DCV Only (-¼),
Only vs. Evil Creatures (-½), Delayed Phase (-¼), Incantations
(-¼). Total Cost: 2 Points. |
4 |
1 |
u |
Ray of
Sunlight: Energy
Blast 2d6 - No Normal Defense (Defense is Not Being Undead; +1),
Does Body (+1)(30 Active Points); Delayed Phase (-¼), Beam Attack (-¼), No Knockback (-½), Gestures (-¼), Concentration
(Startup, 0 DCV; -¼). Total Cost: 1 Point. |
3 |
1 |
u |
Remove
Fear: Presence +25 - Useable by One Other (+¼)(31
Active Points); Only to Resist Fear (-1), Gestures (-¼),
Incantations (-¼), Instant (-½). Total Cost: 1 Point. |
3 |
The Order of
the Beacon
Paladins of Lampronus
Knight of the
Beacon Package (22 Points): The Church of Lampronus
supports an order of holy knights, sworn to go forth seeking out
the enemies of the faith. All such characters are required
to take the following package.
- Presence +5 (5)
- Combat Skill Level: +4 with Hand-to-Hand Combat - Only vs. Undead
(10)
- Credential: Membership in the Order of the Beacon (1)
- Divine Grace: Skill Level (+2
Overall)(20)
- Healing Touch I: Simplified
Healing 2d6 (20 Active Points) - Concentration (Startup, ½ DCV; -¼),
Gestures (-¼), 4 Charges (-1)(8)
- Healing Touch II: Minor Transform 4d6
(Changes a Diseased/Infected Person Into a Healthy Person)(40 Active
Points) - All or Nothing (-½), Concentration (Startup, ½ DCV; -¼),
Gestures (-¼), 4 Charges (-1)(13)
- Knowledge Skill: Doctrine of the Church of Lampronus 11 or less
(2)
- Noble Rank: Knight (1)
- Paramedic (3)
- Power Skill: Faith (3)
- Professional Skill: Knight of the Beacon (3)
- Riding 11 or less (3)
- Turn Undead: Presence +60 -
Only to Make Presence Attacks (-1), Only vs. the Undead (-1), Extra
Time (Full Phase; -½), Limited Effect (See the description in Fantasy
Hero; -1), Only When Serving Lampronus' Purposes (-½). (12)
- Weapon Proficiency: Blades (2)
- Weapon Proficiency: Lance (1)
- Monitored by the Church of Lampronus 8 or less (-10)
- Psychological Limitation: Devotion to Lampronus and His Purposes
(-25)
- Social Limitation: Subject to Church Edicts (-20)
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