"The Thinker"
God of Math, Science, Invention, Reasoning, Knowledge, and
Wisdom
"And he
hath raised us up from the animal and shown us the light of
learning, saying "Thus is the way to paradise, that thought
shall see and know and believe. True power lies not in the
sword, but in the book and scroll."
- The Scrolls of Enlightenment, Book 4, Chapter 24,
Paragraph 18, Section 1
The clergy of
Metilius are known far and wide as the Brotherhood of Thought;
indeed "Brother" is the only title used by priests of the
Thinker, regardless of an individual's gender or rank within the
church. The Brotherhood is steeped in tradition and
ritual. They are not prone to rash action or quick action,
and tend to resist change. This often makes negotiating
with a Brother an unpleasant experience.
Priests of Metilius
meditate on seemingly unsolvable problems for at least two
hours, hoping that the Thinker will bless them with the answer.
Also Known As: Griggvari (Khazak)
Dogma:
Knowledge is power. Only the Thinker knows everything.
Even the most knowledgeable man can still be educated.
Think before you act. Patience and perseverance brings
answers.
Symbol:
A square enclosing a circle, which itself is enclosing a
triangle, which encloses a square, which encloses a circle,
which encloses a triangle, ad infinitum.
Holy Days:
The seventh day of each week is reserved as a day for research,
thought, and experimentation by the individual priest. If
at all possible, he spends this day reading, thinking, and
taking notes, hoping to solve a perplexing problem, or invent a
new device, or create a new philosophy never seen before in
Taranche.
Allies:
Artorus, Ausonius, Epidius, Manatus,
Oranus, Pomponilus
Foes:
Desticius, Floronius, Hosidius
Colors:
Gray and white.
Sacred Animal:
Owl.
Sacrifice:
Metilius demands no overt sacrifice from his followers.
Rather, he only demands that his clergy do its best to educate
those without proper access to learning.
Weapons
Permitted: Metilius allows his clerics to use the
following weapons: club, dagger, hammer, mace, staff, short
sword, sling.
Armor
Permitted: Metilius permits his priests to only wear
leather armor. In addition, they are permitted to wear
shields.
Priests of
Metilius
Priest of
Metilius Package (35 Points): Each priest of Metilius is
required to take this package. The number in parentheses
is the point cost of the item.
- Access: Library of Evermist (1)
- Credential: Right to Marry (1)
- Deduction (3)
- Intelligence +3 (3)
- Knowledge Skill: Doctrine of the Church of Metilius 11 or
less (1)
- Knowledge Skill: The Library of Evermist 11 or less (1)
- Knowledge Skill: 8 Points of Knowledge Skills as Chosen by
the Player (8)
- Language Skill: 7 Points of Language Skills as Chosen by
the Player (7)*
- Martial Arts: 12
Points of Maneuvers from Body Harmony (12)
- Power Skill: Faith (3)
- Professional Skill: Priest of Metilius 11 or less (2)
- Professional Skill: Scribe 11 or less (2)
- Rank: Brother (1)
- Scholar (3)
- Power of Metilius:
Spell Multipower. See below for Details (28).
- Turn Undead: Presence
+60 - Only to Make Presence Attacks (-1), Only vs. the Undead
(-1), Extra Time (Full Phase; -½), Limited Effect (See the
description in Fantasy Hero; -1), Only When Serving Metilius's
Purposes (-½). (12)
- Psychological Limitation: Devotion to Metilius and His
Purposes (-25)
- Social Limitation: Subject to Church Edicts (-20)
* Note that Metilius requires his
priests to be literate in all languages they speak, if such a
thing is possible.
Priest Spells Granted
Base Spell
Multipower: The base spell multipower acquired in the
Priest of Metilius package is as follows. The package also
gives the player 5 extra points with which to purchase spell
slots (and the player may feel free to spend further points on
spell slots, if he so chooses):
Cost |
|
Power |
END |
14 |
|
Power of
Metilius: Multipower (40) - Only Divine Magic (-½),
8 Charges (-½), Must Pray and Meditate for One Hour to Gain
the Day’s Charges (-½), Only Usable While in Good Standing
With Metilius' Faith (-¼) |
N/A |
1 |
u |
Comprehend Languages: Universal Translator, +10 to
Roll (30 Active
Points) - Concentration (Startup, 0 DCV; -½), Gestures
(-¼), Effect Lasts 6 Hours (-0) |
3 |
1 |
u |
Copy:
Cosmetic Transform 4d6 (Changes Blank Documents into Copies
of Other Documents, as Specified During Casting)(20 Active Points) -
Limited Target (Blank Pages; -1), OAF: Page to be Copied and the
Blank to Receive the Copy (-1), Delayed Phase (-¼),
Incantations (-¼), Not vs. Magical Text (-¼) |
2 |
1 |
u |
Create
Light: Sight Group Images - Increased Size (16"
radius; +1)(Active Cost: 20 Points); Only to Create Light (-1),
Gestures (-¼), Incantations (-¼), Effect Lasts 6 Hours (-0) |
2 |
1 |
u |
Detect
Magic: Detect Magic (Discriminatory,
Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures (-¼), Nonpersistent
(-¼) |
3 |
1 |
u |
Detect
Poisons: Detect Poisons (Discriminatory,
Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures (-¼), Nonpersistent
(-¼) |
3 |
1 |
u |
Detect
Secret Doors: Detect Secret and Concealed Passages (Discriminatory,
Ranged), +10 to Perception Roll (30 Active Points) - Concentration (Throughout, 0 DCV;
-1), Delayed Phase (-¼), Incantations (-¼), Gestures (-¼), Nonpersistent
(-¼) |
3 |
1 |
u |
Focus:
Enhanced Perception (+5 Perception Rolls) - Variable Special
Effect (Any One Sense Declared at Casting; +½), Useable by
Others (+¼)(17 Active Points); Concentration (Startup, 0 DCV;
-½), Gestures (-¼), Touch Required for UBO (-0) |
2 |
1 |
u |
Healing Spell:
Simplified Healing 4d6 (40 Active Points) - Concentration (½
DCV, Throughout; -½), Incantations (-¼) |
4 |
1 |
u |
Protection From Evil: Combat Skill Level: +4 with
Hand-to-Hand Combat (20 Active Points) - DCV Only (-¼),
Only vs. Evil Creatures (-½), Delayed Phase (-¼), Incantations
(-¼). Total Cost: 2 Points. |
2 |
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