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Toy Reviews

Armada
2003
02/22 - Optimus Prime (SC)
2002
02/10 - Initial Thoughts

Robots in Disguise
2002
06/05 - Scourge
06/05 - Megatron Megabolt
06/05 - Autobot 3 Pack
05/21 - Sideways/Axer
05/14 - Obsidian
05/09 - Storm Jet
03/07 - Bruticus
03/04 - Wave 1 Spychangers
03/02 - Side Burn (repaint)
02/17 - Sky Byte
02/07 - Scourge/X-Brawn
02/07 - Ultra Magnus (basic)
02/07 - Optimus Prime (basic)
01/30 - Prowl (repaint)
01/18 - Skid-Z/Wind Sheer
01/18 - Tow-Line/Skyfire
01/12 - Cryotek
01/05 - Ruination
2001
12/17 - Galvatron
12/14 - Rail Racer
12/14 - Predacon 3-Pack
12/14 - Prowl
12/07 - X-Brawn
12/07 - Side Burn
12/01 - Landfill
11/27 - Omega Prime

Beast Machines
2002
05/09 - Silverbolt
04/13 - Mirage
04/13 - Obsidian
04/13 - Sonic Attack Jet
04/13 - Scavenger
04/04 - NS Cheetor
03/07 - Strika
02/22 - Savage/Noble
02/08 - Blackarachnia
02/06 - Optimus Primal
02/01 - Night Viper
01/24 - Nightscream
01/07 - Thrust
2001
12/23 - Blast Charge
12/15 - Tank Drone
12/07 - Megatron
11/29 - Optimus Primal (BP)
11/23 - Jetstorm
11/23 - Rattrap
11/21 - Buzzsaw
11/21 - Tankor

Dinobots
2002
05/09 - Striker
02/17 - Airraptor
2001
12/18 - Rapticon
12/07 - Triceradon

Beast Wars
2002
05/09 - Optimus Primal (TM)
04/16 - Terrorsaur (TM)
03/14 - B'Boom
03/14 - Transquito
03/06 - Cheetor (TM)
02/25 - Sonar
02/22 - Tigerhawk
02/17 - Blackarachnia (TM2)
02/04 - Cybershark (TM2)
02/04 - Waspinator (repaint)
02/02 - Bantor
02/02 - Optimus Minor
02/02 - Scarem
01/30 - Iguanus (TM2)
01/30 - Ramulus
01/30 - Scourge
01/16 - Rattrap (TM)
01/16 - Cheetor (bootleg)
01/06 - Depth Charge
2001
12/25 - Prowl
12/21 - Megatron (TM)
12/15 - Tarantulas (TM)
12/06 - Megatron (TM2)
12/05 - Rampage
12/01 - Tarantulas (bootleg)
12/01 - Airazor (repaint)
11/27 - Silverbolt
11/26 - Terrorsaur (bootleg)
11/25 - Scorponok
11/25 - Rhinox (repaint)
11/25 - Optimal Optimus
11/24 - Inferno
11/24 - Quickstrike
11/17 - Rattrap (bootleg)
11/17 - Dinobot (repaint)
11/14 - Megatron

Other Lines
2002
05/09 - Sharp Edge
04/30 - Galvatron (BW2)
04/18 - Prowl (MW)
04/16 - Big Convoy
04/04 - Minibot Keychains
02/22 - Starscream & BB
02/13 - Bazooka
02/09 - Mach Kick
02/08 - Stampy
01/16 - Shadow Panther
01/14 - Choro Q Toys

Beast Machines Blast Charge

Somehow the local Walmart had one of these left. Somehow. Even all the mega Megatrons are gone (and they had a ton of those), but Blast Charge remained. I wasn't gonna buy it at first, and I didn't, but it sat there for a couple months (at least), so I finally decided to give it a home.

Blast Charge follows Tankor as a bulky military vehicle. However, he looks like he'd be faster than Tankor since he had wheels instead of treads. However, the wheels don't roll all that well. At first I thought it was because his robot arms scrapped the ground, but it's just because they aren't all that great as wheels. Too much friction (especially the rear wheels, which have springs inside them) makes for bad wheels.

Blast Charge also has a few gimmicks in vehicle mode, and, get this, they don't get in the way of the mode! First one is a simple rotating turret when you spin a wheel on the rear of the vehicle mode. Next is the missile firing mechanism (more on that in a second), and finally you have an extendo front thingie which makes the front of the vehicle (the chrome part) extend forward and bend to the left and right. It kinda reminds me of deluxe Jetstorm's cockpit.

Ah, and the missile launcher. Well, he comes with three missiles, and they each fit into a hole in the gun, but there's only one trigger and only one fires at a time. Not only that but the two side missiles will never fire. Harsh. Just kinda annoyed me, though there's less of a chance of them getting launched into some place where only they can fit (as missiles often do), though the trigger isn't very touchy, so I would have liked to have three.

Transformation is actually pretty hard. I attempted it without the instructions and it took me a bit longer than I expected and a bit of fumbling before I got it to set right. The transformation is probably the best part of the toy in fact.

You get a somewhat weird looking robot in the end. He has a huge torso (and a bulky backpack to match). Add to that his skinny, non-threatening arms, and his very odd looking feet (the designers opted to make the wheels into his feet rather than having them reside as kibble), as well as his gun sticking out of his chest, and you get somewhat of an eyesore. Actually, in hindsight, if I had known his gun would stick out like that (they do a very good job of hiding it on the card), I wouldn't have bought it. They could have easily made it fold down or detach as well (which would have made a neat hand gun), but as it is now it looks kinda dumb.

If you want to get rid of it there's a few things you can do. The easiest thing is to simply rotate the turret when he's in vehicle mode to point behind the vehicle, that way the turret ends up at his back in robot mode. However, his vehicle bumper gets in the way and he ends up facing down a little. The other thing you can do is completely remove his head (it pops right off) and push the turret back. However, taking off his head whenever you transform him can get to be annoying. What I recommend is taking off his head, then taking off the turret (it's tough to do, but can be done) and reinstalling it the opposite way. That way you can fix it using the first trick and his head won't look down if the turret it behind him.

There's also a third wheeled mode which really isn't that good. You unfold and position his legs do they form wheels for him to roll on. In this mode he succeeds in looking like a gimp. I don't like it all that much.

Anyways, all in all Blast Charge is somewhat of a disappointment. His ugly robot mode, bad weapon, and weird chest (and legs) make me kinda wish I'd kept my $7.50. Meh. Can't win them all I suppose.


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