Gothick Empires is my Fantasy
Hero game set on an alternate earth VERY far in the future. The
continents have changed, as has the flora and fauna of the planet,
and human civilisations - wielding magic instead of technology - have
ebbed and flowed across the face not only of the Earth, but of the
planets and moons as well.
Humans haven't changed too much though - and below is a sampling
of the many, many NPCs who have come and gone during the course of
the game. They are all designed using my house
rules, and split into groups organised by geographical
area.
There is also a page for generic
NPCs - characters you can use when you need a few guards or a
street urchin or a wandering priest and don't want to spend time on
making one up from scratch.
Finally there is the Random
Character Generator, set up to generate Fantasy Hero NPCs.
The Dymerian Empire and client states
- Almeria Maleni. Aristocratic
mercenary swordswoman.
- Alomar Mercanaraes.
Merchant and diplomat. Count your fingers after shaking hands with
him...
- Ari Vedechi. Another merchant,
this time one who makes most of his income *after* the traders
have closed down for the night. Secret leader of the Red Gate
Gang.
- Kalan Vedechi. His older,
wealthier brother
- Erlach. Warrior from Atrios'
craggy northern peaks
- Retarus. Ex-Temple warrior. He's
still sensitive about it...
- Mardaruc. A Diviner from the
Deserts of Lamentation
- Astamahl. Gigantic barbarian
warrior and meddling do-gooder. Now *somewhat* civilised.
- Caliessa. Bitter, Liassafar
half-caste priestess. Don't argue with her about *her*
religion!
- Callistra "Ice-eyes". A
money-hungry thief and sorceress.
- Castrio. Wandering warrior-mage. He
uses his unique collection of skills to right wrongs and generally
annoy the authorities.
- Dankre. Reformed assassin and
blade-for-hire,
- Enachamachus. Scholar,
astrologer and spymaster for the Dymerian Inquisition.
- Escalor Ghosthunter. A necromancer
who makes a precarious living performing exorcisms and putting the
unquiet dead to rest.
- Galerus. Heretic and questing
sorceror priest.
- Garicus. The tough old owner of the
Hanged Man Inn, a
watering hole on the desolate road along the edge of the Great
Scarp. other staff members of the Hanged Man Inn include:
- Endamar - his wife, and a capable
sorceress.
- Talécanar - an
artificer, rogue Eochail priest, and long-time friend of
Garicus
- Gayrlana. Crusading swordswoman of
noble birth.
- Gostario. Huge, dim, would-be
paladin of noble birth.
- Keleros. Wandering geomancer.
- Loraginos. Apprentice summoner of
Demons
- The inimitable Polidori. A rotund,
jolly stage magician who picks up a bit of easy cash on the side
as a conscienceless assassin.
- Semerdras. A dashing swordsman who
leads two lives.
- Sethi. Master thief and
dillettante.
- Tandeska. A very powerful mercenary
mage
- Telieq. Solitary, questing
necromancer.
- Valeria. Master thief. She'll steal
anything for you if you can meet her price.
- Vervort Hammerhand. A
ferryman - but one you don't want to take you to the "other
side."
The Empire of New Saharn
- Ahknart the
Inquisitor. Priest of the Great God and relentless sniffer-out
of heretics.
- Caranx the Firemage. One of those
heretics Ahknart is worried about.
- Inisai. Amoral sensualist and
fugitive from the Temple of the Great God
- Ramachus. Overweight, cringing
drunkard - also heretic and master sorceror.
The Eochail Kingdoms
- Banesca. Two-sword-fighting,
lute-twanging spy for the Eochail priesthood.
- Berncherd. Shy, travelling
sorceror-priest. A handy man to know.
- Finovar. Shapechanging priest and
man o' the woods.
- Gaiphor. The Green Man. Protector
of the forest and punisher of those who defile it.
- Halstar (and his Drochaida).
Overweight, feast-loving lord of a small domain on the Eochail
land's embattled mist marches. Also a mighty warrior and
shapeshifter.
- Bolg Skullsplitter.
Vanaquisl warrior-shaman, demon-worshipper and devoted follower
of Halstar.
- Canankaran. Barbarian warrior
and prankster.
- Dralar. Huge, muscular warrior
and Halstar's right-hand man.
- Halparach. Battle-mage and
warrior. Cheerful, likes a drink, a song, a friendly wench and
a fight. Master of the mighty war-spasm.
- Kersada. Doughty woman warrior
and hard-drinking party girl.
- Kethris. The kid. The first one
to go, usually...
- Taran and Coll.
Brothers and would-be mighty warriors.
The Halsing Lands
- Theybar Godswroth.
Bitter, man-hunting artificer-sorceror, archer and mercenary
captain.
The Khish States
- Hurkeah. Drifter, priest and
swordsman.
- Pelleus. Paladin for the temple of
Ancestral Virtue.
- Rhoa'inoia's Raiders - a band of Martic swords for hire,
comprising:
- Rhoa'inoia. A gigantic
K'varch-nari warrior and the leader of the gang.
- Calmior. Knight of the temple of
Phaegos and paragon of knightly honour.
- Catriana. Thief, mage and
kleptomaniac.
- Frascaterio. Wizened,
drunken ice-mage.
- Jalina. Atalantean half-caste
with an attitude - and a skillful, stealthy blade
- Paradaprai. Descendant of a
powerful but fallen family: now a hunter - sometimes of
animals, sometimes of men.
The characters from the adventure No
Night So Dark, set in Ilthmar.
Some of the comments may not make much sense unless you have read
the adventure, but they can still be used as NPC rakes without
that.
- Alscarion. Guild member, rake and
gambler
- Montani. An officer of Ilthmar's
city guard
- Bassalinor. Sybaritic
illegitimate son of a guildmaster.
- Mescalior. Journeyman of the
guild.
- Tybati. Thief, forger, and man about
town.
- Dyneach. Vengeful necromantic
adept.
From semi-legendary Shashamannse in
the Sidamo Mountains
The Mithil Sea
- Amhara. Keshite corsair, member of
the Red Brotherhood, and also something more...
- Chandara the Golden.
Pirate queen and dashing adventuress.
The Olmai Lands and the Gardarike
- Anaia. Shunned by her community
because she was born albino, she has become a forest-savvy
wanderer and adventurer.
- Icegrim. Survivor of the Dark
Millenium and one of the oldest and most powerful of the Dark
Lords. Basically a one-tonne, 418-point plot device.
- Vekar Headtaker. Vanaquisl
hero warrior - possessed by the spirit of an Ur-bear. A real
barbarian's barbarian.
People from here and there
Final note
A fair number of these NPC's were converted from pencil-scribbled
and coffee-stained character sheets dating back to the dark days of
Dee'enDee - I'm afraid it shows :-). Some of them were also converted
from Dee'enDee NPCs posted to the net (likewise long ago). I'm afraid
I never bothered to note where they came from, so although they may
have altered a lot from the originals, if you think you recognise
something here - please contact me and I'd be happy to give credit
for the original inspiration.