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Adventure Rules This variant is
a mix between a Role Playing Game and a normal game of magic. It does
not use "Role Playing" like a D&D game but it uses
experience points to level up your character. The higher level you get,
the more you can do in the game. Developing Your Character Much like in a role-playing game, you must prepare your character before the game begins. This will have some serious effects on how you build and play your deck, so choose wisely. There are four characteristics you need to consider:
Grow In Power Your character
is represented by a Planeswalker token - a 1/20 creature. You begin at
level 1, but your character can progress in power by gaining experience
points. There are a few ways to gain them. Any time you
destroy a permanent your opponent controls, you gain a number of
experience points equal to that permanent's casting cost. You gain 2
experience points for each opposing land you destroy. You can also
gain 1 experience point for every 5 mana you have "stored." At
any time, you are allowed to place any amount of mana from your pool
into "storage" and trade it in for experience points. One of
the finer strategies in the game is deciding whether you want to cast
your spells faster or save more mana for experience points, gaining a
long-term advantage. For every 5
experience points, you gain a new level, at which time several things
happen. First, your character gains +1/+1 for every new level he has
achieved. Your character may also learn a new spell in any of the colors
he can currently use. This may not be a copy of a spell he currently
remembers. For casting
spells in your hand, you can only cast spells with a casting cost less
than or equal to your current level. Only Planeswalkers of level 5 or
above may cast X spells. Finally, reaching certain levels provides
additional benefits - refer to the chart below for details. Let's Do Battle Once all the
bookkeeping has been taken care of, it is finally time to begin playing.
Get as many players as you can - while this variant can be fun for two
players, it becomes a lot more interesting in a free-for-all format. There are two
paths to victory - remain the last Planeswalker standing or advance to
level 10. In a multiplayer game, the second path to victory becomes a
very viable option. The combat in
this variant is handled different from a regular Magic game. First, the
Planeswalker and his creatures may attack another Planeswalker or any of
his creatures directly. The defending player can still choose to block
with another creature instead. The Planeswalker himself may choose to
block an attack directed at one of his creatures. The combat is
not resolved until all attackers or blockers have been removed from
combat. In other words, creatures continually attack and block each
other until one, some or all are dead.
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