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Assassins Rules This variant provides incentive to kill your target, but freedom to fight with anyone you want. At the beginning of the game, everyone writes their name on a piece of paper, places them in a hat, and then each player draws one. This player is your mark (the person you are trying to kill). No one is allowed to have themselves as a mark. If this happens the player picks again then places his name back into the hat. Play then begins normally, but the marks aren’t revealed. Players are free to attack and target anyone they want, but victory isn’t determined by the last player standing. The main goal is to take out as many marks as possible. When you take out your mark, you get one victory point and then try to take out the mark that they had. If the inherited mark is yourself, you get an extra victory point, and continue without a mark. Destroying someone who isn’t your mark will not get you any victory points nor do you get their marks. You may only gain extra marks by taking out people that you have a mark for. The last person alive gets two extra victory points. The winner is the player with the most victory points. Deck
Construction Use
standard deck construction rules for this variant. Sideboard There
is no sideboard for this variant. Banned
& Restricted List When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended Assassins then, follow that format’s Banned and
Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant.
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