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Magic: the Ascension Rules In
Magic: The Ascension, all players create starter decks and use
those decks to play against each other. When a player wins a game, their
deck earns Mana Points, which the players can use to improve their
decks. If you've ever played a role playing game, then this type of
system is nothing new to you. Making a starter deck is just like making
a first level character and then earning and using experience points to
gain power and abilities. Starter
decks are all made with the same restrictions so that all players start
out equal. The basic premise is to use mostly common cards from one
basic set and one expansion set. A few uncommon cards and one rare card
are allowed. As your deck earns mana points, you can use them to buy new
cards (of varying rarity), the ability to use cards from a new expansion
sets, a side board, Legends, and other stuff. The variant Magic:
The Ascension is usually run as a league. As normal league rules you may
never play the same person twice in a row. Building
A Starter Deck Players can choose
to play with a two-color deck or a three-color deck. The descriptions
below summarize the requirements for each type of deck. Starter Deck Size All decks must
contain forty-five Cards. Color Alliances The color
combinations in a two-color deck are limited to the following list:
The color
combinations in a three-color deck are limited to the following list:
Card Sets A player can use
cards from one Basic Set and one small Expansion Set. The Basic Set must
be either 7th Edition or any of the Main Sets (Ice Age, Mirage, Tempest,
Urza’s Saga, Mercadian Masques, Invasion, or Odyssey). You can't use
7th Edition cards and Main Expansion cards. After choosing a
Basic Set, the player chooses which Expansion Set he can draw cards
from. When a player builds his deck, he is not required to use any cards
from an Expansion Set, but must still pick one before making the deck.
This will enable him to earn cards from that Set in the future. Once a
player picks an Expansion Set, he can only buy cards from that expansion
until he buys another expansion. All starter decks can have up to ten
cards from the chosen Expansion Set. Artifacts All starter deck
can have up to five Artifacts. Of these, only one artifact can be
uncommon; the rest must be common. No artifacts in a starter deck can be
rare. Rarity Starter decks are
built almost entirely with common cards. Both types of decks are allowed
one rare card (chosen from either a Basic Set or the player's chosen
expansion set). Starter decks are allowed five uncommon cards. Legends Legend cards are
not allowed in starter decks. Gold Cards Gold cards are not
allowed in start decks. Number of Same Card Aside from basic
lands, a starter deck can contain no more than two of the same card with
the exception of one grace card (chosen by the player) of which there
can be three of the same card. Improving Your Deck A deck can be improved by spending mana points on deck options. Mana points can only be spent between games. A player can buy an option any time they have enough mana points to spend on it. Earning Mana Points A player earns one
mana point for every opponent he beats in a match. In one-on-one play,
this will always be one mana point. In multi-player games, the number
can vary depending on how many players are in the match and how many
opponents die before you. In a game with four players, for example, the
winner of the entire match will earn three mana points because he has
beaten three other players. The first player eliminated from the game
earns no mana points because they did not beat anyone. The next player
out of the game earns one mana point, and the next player out earns two
mana points. Option Cost 1 common card (any
card except Summon Legends) - 1 mana point 1 uncommon card
(any card except Summon Legends) - 2 mana points 1 rare card (any
card except Summon Legends) - 4 mana points 2 basic lands - 1 mana point 1 gold card - +1
mana point (This cost is in addition to the cost of the card based on
rarity.) 1 Summon Legend -
+2 mana points (This cost is in addition to the cost of the card based
on rarity.) Additional Expansion Set When a player buys
an expansion set he attains the right to buy cards from that set. The
more sets you have, the more expensive it is to buy a new one. A player
can never have more than four total expansion sets. When a player buys a
new set they can pick five common cards from that set to add to their
deck. So if you wanted to add two new sets your cost would be 22 mana
points and you would get 5 commons from the first set and 5 commons from
the second set. First Set - 10 mana points Second Set - 12 mana points Third Set - 15 mana points Increase the Number of Duplicate Cards Allowed This option allows the player to have more than two of the same card in their deck. 8 mana points must first be spent to increase the limit of duplicate cards to three, and then 10 mana points can be spent at any time thereafter to increase the limit to four. The limit can never exceed four. Three of the same
card - 8 mana points Four of the same
card - 10 mana points Sideboard Each sideboard
comes with five common cards. The cost for each sideboard is cumulative.
If you've already spent ten mana points for your first five-card
sideboard and you want to increase the size of your sideboard to ten
cards, you must spend twelve mana points to do so. If after this you
want to increase your sideboard to fifteen cards, it will cost fourteen
mana points. If you have no sideboard and want to buy one with fifteen
cards, it will cost thirty-six mana points. A player can never have more
than fifteen cards in their sideboard. First (five cards) - 10 mana points Second (five
additional cards; ten total) - 12 mana points Third (five
additional cards; fifteen total) - 14 mana points Maximum Deck Size Decks can never
have more than seventy cards. If a player buys more cards than he can
legally keep in his deck (or sideboard if this option is bought), then
the player must remove a card from his deck until the deck meets the
maximum deck size. Deck Power A player should keep a running total of every mana point his deck earns, even if they are all spent on options. This will act as a rating for the deck that gives some indication as to its power and effectiveness. Before a game starts compare mana points. If your opponent has more points then you currently have then you will get a bonus in the game. Below are the bonuses. You can receive one of the following:
This bonus is
cumulative. So if your opponent has 15 more points than you then: You
decide who plays first and start out with +5 life. At 25+ you decide who
plays first, +10 life, and start with +2 cards in your starting hand. Losing Streaks Sometimes a player may make a starter deck that for all intents and purposes just plain sucks. This can lead to a bored and frustrated player playing against decks that are increasing in power at a rapid rate while his remains at a crappy level for all time. If a player loses five games (consecutively), they can do one of two things. They can either make a new deck with no rare cards at all, or they can opt to kill five cards from his deck, two of which must be common cards, and exchange them for five legal (from their Basic and Expansion Set) common cards. This option may only be used in the first 10 games they play. History This variant was adapted by Shane Morales.
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