Deck Tester
For this variant you will play against an imaginary opponent. The
goal of the game is to either destroy five lands or deal 20 points of
damage to him. What your
opponent does on his turn is determined randomly. Use the cards below to
determine what he does. For each card he draws on his turn roll once.
For example if he would get to draw two cards a turn then you would roll
twice.
First thing you do is determine what color the roll will be. If this
roll places a permanent in play then it is of this color:
Random Color Generator (1d6)
1) White
2) Blue
3) Black
4) Red
5) Green
6) Artifact
Next roll to determine what he does on his turn:
Turn Roll (3d6)
3) If he attacks this turn all his creatures gain a rare ability.
4) Summon a 3/3 attacker (attackers always attack).
5) Any creature he has in play that is a defender will gain an uncommon
ability until the end of the next turn.
6) Any creature he has in play that is an attacker will gains uncommon
ability until the end of turn.
7) Any creature he has in play that is a defender will gain a common
ability until the end of the next turn.
8) Summon 1/1 defender (defenders must always block and cannot attack).
9) Summon 1/1 attacker (attackers always attack),
10) Any creature he has in play that is an attacker will gain a common
ability until the end of turn.
11) Common event.
12) You take 2 damage.
13) You must sacrifice a land.
14) You must discard 1 card at random.
15) You take 4 damage.
16) Rare event.
17) Deck Tester gains 4 life and rolls again.
18) You take 6 damage.
Common Abilities (1d6)
1) +1/+1
2) Flying
3) +0/+3
4) Regeneration token (remove the token to regenerate)
5) +2/+0
6) +1/+2
Uncommon Abilities (1d6)
1) +2/+2
2) Trample
3) First Strike
4) Banding
5) +3/+0
6) +2/+3
Rare Abilities (1d6)
1) +3/+3
2) Unblockable or double blocker
3) Deals player 1 damage per turn
4) Does not tap to attack
5) Random color protection
6) +3/+4
Common Events (1d6)
1) Destroy an creature
2) Destroy an enchantment
3) Destroy an artifact
4) You discards 2 cards at random
5) Summon 2/2 flying Attacker
6) Summon 1/3 flying Defender
Rare Events (1d6)
1) Howling
Mine artifact
2) Summon a 1/1 Defender Regeneration Token (this token may always
regenerate)
3) Kismet
enchantment
4) Destroy all lands in play.
5) Destroy all enchantments
6) Deck Tester gains 10 life and Rolls Twice on Tune Roll Chart.
History
This variant was created by
Karl Strayhorn.