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Emperor
For
this game you will need six players.
Rules
The
Emperor variant is a six-player team game, in which one team’s goal is
to eliminate the opposing team’s leader. Players sit in a circle,
three to a side, with each Emperor seated between two Generals like
this:
General
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Emperor |
General |
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General |
Emperor
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You
can also apply these rules to a game with five players on each side, with
two Lieutenants, two Generals, and one Emperor. In fact, these rules can
apply to any similar arrangement, regardless of size.
The game is played like normal Magic games with a few changes.
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Each player
has 20 life and a deck of at least 60 cards.
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Play proceeds
clockwise, with one Emperor’s left-hand General playing first.
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Marching
Creatures: You can move
your creatures to your teammate’s territory,
the space in front of your teammate where his or her cards go. This
allows your creatures to block for your teammate and attack the opponents
next to your teammate. You move creatures as part of declaring your
attack; to move a creature, simply place it in the territory to which
you’re moving it. Moving a creature counts as that creature’s attack
for that turn and follows the same restrictions; if a creature can’t
attack, you can’t move it either. Moving a creature doesn’t tap it,
though your moved creatures remain under your control—that is, you
decide whether they attack or block, when to use their abilities, and whom
they attack during your turn. But they can block attacks only for the
player whose territory they occupy; they can’t block for you. Your moved
creatures can attack only the players next to the player whose territory
they occupy, not the players your creatures can normally attack. However,
your moved creatures still attack during your combat phase, not your
teammate’s, so your moved creatures and your teammate’s creatures
can’t attack together
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Range:
Your spells can affect only players sitting one space away form
you; For instance, a Wrath of God will destroy only creatures controlled
by you and by the players sitting one seat away on either side (the
players right next to you); other players’ creatures are unaffected.
Similarly, if you control a Howling Mine in a game, only you and the two
players sitting next to you get to draw an extra card each turn.
Furthermore, your target choices are limited to you, the players sitting
next to you, and the permanents in front of each of you, no matter who
controls them. (Some variants to this game are targeted spells have a
range of one and global spells affect everyone.)
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Eliminating
players: When one player dies,
all of his cards are removed from play. This includes creatures which are
in front of other players, or which have been controlled by the enemy. It
also includes any enchantments, artifacts, and land controlled by that
player. However, permanent effects, like +1/+1 counters, are not removed.
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Deck
Construction
Use
standard deck construction rules when building your deck.
Sideboard
There is no sideboard for this variant.
Banned
& Restricted List
When
playing this variant it is usually decided what Type you will be playing. So,
if you are playing Type 1, Type 1.5, Type 2, or Extended Emperor then, follow
that format’s Banned and Restricted List.
Mulligan Rules
Standard
“Paris” Mulligan is used for this variant.
Before each game begins, a player may, for any reason,
reshuffle and redraw his hand, drawing one less card. This may be repeated
as often as the player wishes, until he has no cards left in his hand.
After the participant, who plays first, mulligans as often as he likes,
the decision of whether to mulligan passes to the other player. Once a
player passes the opportunity to mulligan, that player may not change his
mind.
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