10 Point
Shield |
Once you get to 10 life or lower, you
can't be seen. |
All or
Nothing Magic |
Deal 20 points in one turn or deal
nothing. |
Allies:
Teamwork & Betrayal |
Team variant but there is only one
winner. |
Apex
Man |
Two vs. One variant where the one player
plays at twice. |
Assassins |
You only get credit for those you are
assigned to hunt. |
Blitz |
Fast Magic. |
Blitz, Super |
Stupid Fast Magic! |
Blitzkrieg |
Variant of Blitz. |
Bullseye |
You have to bring them exactly to zero
or they gain life. |
Chaos |
Every turn roll a dice to see what
happens. |
Contract Magic |
You must bid on how many turn it take to
kill your opponent. |
Cops vs.
Aliens |
Team variant with unknown partners. |
Cutthroat |
Two vs. One variant. |
Diplomacy
Magic |
You must help your opponents to stay
alive. |
Divine
Intervention |
Teams variant with Gods and Mortals. |
Don't Settle
for Less |
Rules for Trading during a game. |
Dreams
& Nightmares |
Ever dream of the perfect hand? Want to
give your opponent the worst hand? |
Emperor |
6 Player game with 2 Teams. Protect the
Emperor. |
Fish Fiddling |
Want to change a few things about magic? |
Five
Player Collapse |
Five Players start. When one dies form
teams. |
Free for All |
Multiplayer game where anyone can attack
anyone. |
Gambling
Magic |
Person with the most poker chips wins. |
Hat |
Multiplayer game where you can only
"see" certain people. |
High Life with No
Mana |
No Mana and you pay life to play a
spell. |
Highest
Life |
You may only attack the person with the
highest life. |
Imperfect
Summoning |
What do you mean "Every Creature
has Fading?" |
Iron
Mage |
Tournament game. You keep your life from
game to game. |
Iron Man |
Go ahead and tear up your opponents
cards. It is part of the game. |
It |
You can only hit the person that is IT. |
Kangaroo
Court |
Can you argue your case
convincingly? |
Kill
the Man with the Ball |
If you can keep the ball for 5 turns you
win. |
Liar's Damage |
See if you can guess how much damage you
will do in one turn. |
Lich War |
You deck is your life. |
Magic
Combat with Dice |
Use dies to determine who wins in
combat. |
Magic
Tech |
Play Magic using the Battle Tech card
game rules. |
Magic:
The Eternal Struggle |
Magic played with Vampire: The Eternal
Struggle Rules. |
Magical
War |
Variant based on Flying Buffalo's
Nuclear War |
Melee |
Organized Multiplayer Game Rules for
4-11
players. |
Melee, Grand |
Organized Multiplayer Game Rules for 12+
players. |
Midnight
Magic |
Targeted spells have a 50% change of
hitting their targets. |
Musical
Chairs |
Rotate seats every ten minutes. Fun but
silly game. |
Negative
Life |
Even if you go below zero life you are
still in the game. To win you must be the only one with life left
at the end. |
No Land Magic |
What do you mean we forgot the land? |
Randomagic |
Roll a dice at the end of your turn to
see who goes next. |
Real
Magic |
Creatures fight with dice and have
agility ratings. |
Rotate |
Don't worry if you got the bad
deck...you will switch next turn. |
Shifter |
Keep your tokens alive. |
Siege |
One player vs. everyone else. |
Slaves |
Take out players and make them work for
you. |
Slot
Magic |
You only have certain slots to use for permanents. |
Tag Team |
Right when I was about to kill him he
tagged his partner... |
Teams |
Rules for 2 vs. 2. |
Tug
of War |
Start at zero life and deal damage to
gain life. first one to 20 wins. |
Two Headed Giant |
Rules for 2 vs. 2 with shared life. |
Vanguard |
Rule for using Vanguard cards. |
Wheel of
Fortune |
3 Player game. Each contestant tries to
win an all expenses paid trip to....er... sorry wrong game. |
Zero Sum |
Multiplayer variant where you life gets
shifted from one side to the other. |