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Divine Intervention Rules This is a variant on the Teams variant. For this variant you will need four players divided into two teams. In each team there is a Mortal and a God. They both have 20 life. This life total is not shared. Any damage done to one player subtracts from his life total only. The object of the game is for the Mortal to kill the other Mortal and the God to kill the other God. Any spell or ability used by a Mortal my only target and affect Mortals and any spell or ability used by a God will affect all players. For example if a Mortal casts Wrath of God then it would only kill the creatures controlled by himself and the other Mortal. But is a God casts Wrath of God then it would kill all the creatures on the board. Another example would be a God can target a Mortal with a Healing Salve but a Mortal could not target a God with a Healing Salve. At any time a Mortal may sacrifice a permanent. For each permanent sacrificed this way his God will gain one life. Any time he sacrifices a non-token creature this way his God gains one life and my draw one card. Any permanents sacrificed this way are removed from the game. Note: If one God dies it will be very hard for his teammate (the
Mortal) to win because he cannot target or affect the God. Deck
Construction Use
standard deck construction for this variant. Sideboard There is not sideboard for this variant. Banned
& Restricted List When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended Divine Intervention then, follow that format’s
Banned and Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.
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