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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

Slot Magic

Rules

When I first saw the Netrunner playing mat in the Duelist I thought: Why didn't they print something like that for Magic? Probably because having a dozen lands, four Thallids and twenty-one Saproling tokens in play would require a rather large mat. So why not define a variant where you can only put as many cards in play as you have slots?

After much thought and play testing I found a very playable combination of slots is:

bullet3 lands
bullet3 creatures
bullet1 artifact
bullet1 global enchantment

I made a layout of 2 x 4 slots (eight Magic card backs photocopied), the land and enchantment slots right before me and the creature and artifact slots in front of the other slots. This is a great reminder if you are playing this format for the first time, after a while you won't need it anymore.

Rules

The following rule changes are added:

bulletYou can only play cards (and tokens, respectively) in the appropriate slots. If a card could be played in several slots, you can choose where to put it. (A Copy Artifact of an artifact creature could be played in the enchantment, artifact or creature slot.)
bullet If you cast a permanent spell or create a token and there is no free slot to put it, you have to sacrifice a card in play that uses such a slot when the new card comes into play. This means that without any additional mana producers you can cast spells that cost four mana: tap your three lands, put a land into play - sacrificing a tapped one - and tap the new land.
bulletIf several permanents normally come into play at once, they come into play one after the other in the order the caster wants them to. This allows you play cards like Sengir Autocrat or Tombstone Stairwell (why you would want to play them in this format is a totally different thing).
bulletIt's a good thing not to rely on spells costing more than four mana if you don't have several means to produce additional mana. Cards like Tinder Wall or Orcish Lumberjacks are much better here than in the normal format because they free a slot and you don't have to sacrifice something later that you'd rather have kept. Sengir Vampires cast with the help of Dark Rituals are quite intimidating.

Deck Construction

Use standard deck construction rules for this variant.

Sideboard

You can have a 15-card sideboard in Constructed and in Limited the cards you don’t use are your sideboard.

Banned & Restricted List

When playing this variant it is usually decided what type you will be playing. So if playing Type 1, Type 1.5, Type 2, or Extended Slot Magic then, follow that format’s Banned and Restricted List.

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.

History

This variant was created by Thomas Staudt.