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It Rules This game is a variant of a regular Free-For-All. At the start one
person has the dubious distinction of being IT (previous game’s
winner, volunteer, random selection). The player who is IT can do
whatever he wants. He can cast spells targeting any player, attack any
player, etc. The other players may only cast spells on themselves, cards
they control, or they may target the person who is IT or any cards he
controls. But after any spell or ability that target the person who is
IT immediately transfers the IT states to himself. So if you attack the
person who is it, immediately after the combat damage resolves the
person who attacked becomes IT. If for some reason the current IT player leaves the game as a result
of his own actions, then there is no IT and players may play normally;
however the first person to target/deal damage to another player
immediately becomes IT and play continues as normal. Any time that a spell resolves and the person is not IT, the spell becomes countered. For example: if you target the person who is IT with a Lightning Bolt and he then gets targeted by another player with a Healing Salve then as soon as the Healing Salve resolves, the person who cast it will become IT and your Lightning Bolt will become countered upon resolution because it is no longer targeting the person that is IT or yourself. This does not apply to combat damage. Once combat damage is assigned it will be dealt to the person wither or not he is IT. Deck
Construction Use
standard deck construction for this variant. Sideboard There is no sideboard for this variant. Banned
& Restricted List When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended IT then, follow that format’s Banned and
Restricted List in addition to this list. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for
any reason, reshuffle and redraw his hand, drawing one less card. This
may be repeated as often as the player wishes, until he has no cards
left in his hand. After the participant, who plays first, mulligans as
often as he likes, the decision of whether to mulligan passes to the
other player. Once a player passes the opportunity to mulligan, that
player may not change his mind. History This variant was created by Masen F. Ma.
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