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Contract Magic Rules This variant borrows from a number of
trick-taking card games the concept of bidding. After players draws
their initial hands, they each make a bid as to how many turns it will
take to defeat their opponents. Bidding can be done publicly with each
player stating his or her bid or secretly with each player writing his
or her bid down and keeping it hidden. Either way, assign a penalty for
not achieving the bidding goal; for example, during the upkeep of every
turn past a player's bid, that player loses one life. On the flip side,
award points for coming close: three points for winning on the exact
turn bid, two points for winning within one turn, and one point for
winning within two turns. Keeping track of points earned over an
evening's play can keep the same two players interested in the same
game. Deck
Construction Use
standard deck construction for this variant. Sideboard You
can have a 15-card sideboard in constructed and in limited the cards you
don’t use are your sideboard. Banned
& Restricted List When
playing this variant it is usually decided what Type you will be
playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended
Contract Magic then, follow that format’s Banned and Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for any reason, reshuffle and
redraw his hand, drawing one less card. This may be repeated as often as
the player wishes, until he has no cards left in his and. After the
participant, who plays first, mulligans as often as he likes, the
decision of whether to mulligan passes to the other player. Once a
player passes the opportunity to mulligan, that player may not change
his mind. History This
variant is from Duelist #30.
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