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Apex Man Rules This is a three player variant with the pattern of the order of turns
resembling a V. For this variant there will be two teams. Team one (one player) will be
the “Apex Man” and team two (two players) will be the “Vortex
Men”. Each player starts with 20 life. The goal of the Apex Man is to reduce both of the Vortex Men to zero and
the Vortex Man are trying to reduce the Apex Man to zero also. If a
Vortex Man is reduced to zero life but the other Vortex Man still has
life the he is considered “living dead” and continues to play
without any possibility of life gain. The turn sequence resembles a V. It starts with the Apex Man taking
the first turn then, one of the Vortex Men talking a turn then, it goes
back to the Apex Man, and then to the other Vortex Man and back to the
Apex Man and so on. During the Apex Mans turn he has one of two choices:
To make things fair, when the game is over the positions rotate so that
Apex Man becomes the second Vortex Man and the first Vortex Man becomes
Apex Man, and a new game begins. At the end of the second game, the
positions rotate again and the third game begins. Deck
Construction Use
standard deck construction for this variant. Sideboard There
is not sideboard for this variant. Banned
& Restricted List When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended Apex Man then, follow that format’s Banned and
Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for
any reason, reshuffle and redraw his hand, drawing one less card. This
may be repeated as often as the player wishes, until he has no cards
left in his hand. After the participant, who plays first, mulligans as
often as he likes, the decision of whether to mulligan passes to the
other player. Once a player passes the opportunity to mulligan, that
player may not change his mind. History This variant was created by Mike Dunn
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