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Erewhon's Solitaire Rules For this variant you will need to construct a solitaire deck. A deck of forty cards selected at random from a larger Magic stock is acceptable; you can experiment with larger decks and constructed decks, though those might not be as great a challenge. Next you will need to create a list of eight creatures for the opposing force. These are not represented by cards, but are written down, with characteristics determined by rolls of a die. Roll once for each of
these characteristics:
Your goal of this variant is to kill as many enemy creatures as possible before running out of cards. Start the game by drawing one card at a time. Each draw is considered a turn. Like regular Magic, you may reserve up to seven cards under normal conditions before discarding. Discards and dead cards go to a graveyard off to one side. Cards in play are placed beyond your reserve. Tapped cards remain tapped until the next draw. You may only target your imaginary opponent with any spell or ability that does damage or causes loss of life. You may not target him with spells that cause him to sacrifice creatures. When attacking enemies, you
may use a combination of creatures and spells but you may only announce
your attacks once per turn. Unlike regular Magic, there is no summoning
sickness, so creatures may attack on the same turn they are cast. A
creature may only attack once per turn - tap the card per normal. When
attacking you may decide what creature you will be attacking. You may
have multiple creatures attack the same creature at the same time. For
example you may have two of your creatures attack one of the enemies
creature at the same time. Damage from the enemy creature should be
divided in a way to kill the largest creature that it can. This means if
you have a 4/4, 2/2, and a 1/1 and the opponent has a 4/2 then he would
deal all the damage to the 4/4 but if he had a 3/3 then he would deal
the damage to the 2/2 and 1/1. He would not assign the damage to the 4/4
because he would not be able to kill him. Trample damage awards bonus
points above an enemy's toughness. Any life derived from spells,
artifacts, etc., is expressed as extra points. Any life used to power
spells is deducted as a penalty. Scoring The game ends when all enemies are destroyed or you run out of cards. Tally points in the following manner:
History This variant was created by Tulse X. Luper.
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