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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

 Erewhon's Solitaire

Rules

For this variant you will need to construct a solitaire deck. A deck of forty cards selected at random from a larger Magic stock is acceptable; you can experiment with larger decks and constructed decks, though those might not be as great a challenge. Next you will need to create a list of eight creatures for the opposing force. These are not represented by cards, but are written down, with characteristics determined by rolls of a die.

Roll once for each of these characteristics:

bulletPower: 1d6
bulletToughness: 1d6
bulletFlying: 1 in 6
bulletColor/Ward: 1: Black 2: Green 3: Blue 4: Red 5: White 6: Colorless/Artifact (Note: roll only once for this. The color you roll will be the color of the creature and what color it has protection from. If you roll a 6 then it is an artifact creature and has protection from artifacts.)
bulletRegenerate: 1 in 6 (if the creature has regeneration then it may regenerate once per turn.)

Your goal of this variant is to kill as many enemy creatures as possible before running out of cards. Start the game by drawing one card at a time. Each draw is considered a turn. Like regular Magic, you may reserve up to seven cards under normal conditions before discarding.  Discards and dead cards go to a graveyard off to one side. Cards in play are placed beyond your reserve. Tapped cards remain tapped until the next draw.

You may only target your imaginary opponent with any spell or ability that does damage or causes loss of life. You may not target him with spells that cause him to sacrifice creatures.

When attacking enemies, you may use a combination of creatures and spells but you may only announce your attacks once per turn. Unlike regular Magic, there is no summoning sickness, so creatures may attack on the same turn they are cast. A creature may only attack once per turn - tap the card per normal. When attacking you may decide what creature you will be attacking. You may have multiple creatures attack the same creature at the same time. For example you may have two of your creatures attack one of the enemies creature at the same time. Damage from the enemy creature should be divided in a way to kill the largest creature that it can. This means if you have a 4/4, 2/2, and a 1/1 and the opponent has a 4/2 then he would deal all the damage to the 4/4 but if he had a 3/3 then he would deal the damage to the 2/2 and 1/1. He would not assign the damage to the 4/4 because he would not be able to kill him. Trample damage awards bonus points above an enemy's toughness. Any life derived from spells, artifacts, etc., is expressed as extra points. Any life used to power spells is deducted as a penalty.

Scoring

The game ends when all enemies are destroyed or you run out of cards. Tally points in the following manner:

bulletAdd two point for each enemy destroyed.
bulletAdd one point for every life you have above 20
bulletAdd one point for every point of damage you did to the enemy.
bulletSubtract one point for each enemy still alive.
bulletSubtract one point for every card in your hand.
bulletSubtract one point for each card drawn during the game.

History

This variant was created by Tulse X. Luper.