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Kill the Man with the Ball Rules This game is a variant of a
regular Free-For-All. Take a Celestial
Convergence card (or another card to represent “the Ball”) and
place it in the center of the table. Place seven counters on it. A player may “attack” the ball with a creature to gain possession of
it when it is in the center. The player with the ball removes one
counter during his upkeep. If you cannot remove a counter then you win
the game (if it has no counters on it during your upkeep). A
player may take the ball from another by dealing any combat damage to
him. If this happens, he gains possession of the ball with seven
counters on it (any time the ball changes possession it starts over with
seven counters on it). If you become reduced to zero life or cannot draw
a card you still lose, but a new win condition is to keep the ball until
the counters run out. If the Ball carries dies, the ball is in the
center again with seven counters. The ball cannot be targeted or
destroyed. Deck
Construction Use
standard deck construction for this variant. Sideboard There is not sideboard for this variant. Banned
& Restricted List When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended Kill the Man with the Ball then, follow that
format’s Banned and Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for
any reason, reshuffle and redraw his hand, drawing one less card. This
may be repeated as often as the player wishes, until he has no cards
left in his hand. After the participant, who plays first, mulligans as
often as he likes, the decision of whether to mulligan passes to the
other player. Once a player passes the opportunity to mulligan, that
player may not change his mind. History This variant was created by Vasco Da Gama.
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