Site hosted by Angelfire.com: Build your free website today!

Home Page

Constructed Variants

bullet

237 Magic

bullet

5-Color

bullet

ABC Magic

bullet

Battle of the 2's

bullet

Block Party

bullet

BYOB

bullet

Building Draft

bullet

Building Sealed

bullet

Chameleon

bullet

Chess

bullet

Colored Life

bullet

Creaturefest

bullet

Deck Points

bullet

Effects Magic

bullet

Elder Legend Dragon Wars

bullet

Gauntlet

bullet

Godzilla

bullet

Highlander

bullet

Highlander, Extensive

bullet

Highlander, Over Extensive

bullet

King's Magic

bullet

Legend of the Five Colors

bullet

Legend's Magic

bullet

Pauper's Magic

bullet

Race Wars

bullet

Rainbow Stairwell

bullet

Rated One Star

bullet

Scavenger Hunt

bullet

Spy Constructed

bullet

Squandered Magic

bullet

Star

bullet

Star, 2 Color

bullet

Type B

bullet

Vanilla Wars

Limited Variants

bullet

Auction Draft

bullet

Auction Draft, Silent

bullet

Back Draft

bullet

Booster Draft

bullet

Double Draft

bullet

Duplicate Limited

bullet

Duplicate Magic

bullet

Fixed Deck

bullet

Grand Master

bullet

Mini Master

bullet

Monte Carlo Draft

bullet

Pack Game

bullet

Quest for the Mirari

bullet

Rochester, Two Player

bullet

Rochester, Two Player Blind

bullet

Rotisserie Draft

bullet

Soloman Draft

Both Variants

bullet

Allies: Teamwork & Betrayal

bullet

Apex Man

bullet

Assassins

bullet

Blitz

bullet

Blitz, Super

bullet

Blitzkrieg

bullet

Bullseye

bullet

Chaos

bullet

Contract Magic

bullet

Cutthroat

bullet

Diving Intervention

bullet

Don't Settle for Less

bullet

Dreams & Nightmares

bullet

Emperor

bullet

Fish Fiddling

bullet

Five Player Collapse

bullet

Free for All

bullet

Gambling Magic

bullet

Hat

bullet

High Life w/No Mana

bullet

Highest Life

bullet

Imperfect Summoning

bullet

Iron Mage

bullet

Iron Man

bullet

It

bullet

Kangaroo Court

bullet

Kill the Man with the Ball

bullet

Liar's Damage

bullet

Lich War

bullet

Magic Combat with Dice

bullet

Magic Tech

bullet

Magic: the Eternal Struggle

bullet

Melee

bullet

Melee, Grand

bullet

Midnight Magic

bullet

Musical Chairs

bullet

Negative Life

bullet

No Land Magic

bullet

RandoMagic

bullet

Real Magic

bullet

Rotate

bullet

Shifter Magic

bullet

Siege

bullet

Slaves

bullet

Slot Magic

bullet

Tag Team

bullet

Teams

bullet

Tug of War

bullet

Two Headed Giant

bullet

Vanguard

bullet

Wheel of Fortune

bullet

Zero Sum

Shared Deck Variants

bullet

Arena Magic

bullet

Central Deck

bullet

Deck of Effects

bullet

Dien's Arena Magic

bullet

Dimensional Chaos

bullet

End of the World

bullet

Magical War

bullet

Mental Magic

bullet

One Deck

bullet

Split Card

Solitaire Variants

bullet

Aaron's Solitaire

bullet

Balance of Power

bullet

Deck Tester

bullet

Deep IQ

bullet

Demolition

bullet

Erewhon's Solitaire

bullet

Fortress

bullet

Hunsberger's Solitaire

bullet

Mana Maze Solitaire

bullet

Mountain Magic

bullet

Solitaire 

bullet

Wipe Out

Tactical Variants

bullet

Battle Field

bullet

Besieged

bullet

Castle

bullet

Frontier Magic

bullet

Magic: the Board Game

bullet

Magic: the War Game

bullet

Stratego Magic

bullet

Tactical Magic

bullet

Territory Magic

Other Variants

bullet

Adventure

bullet

Mageopoly

bullet

Magic: the Ascension

bullet

Magic: the Chessing

bullet

Magic: the Conquest

bullet

Magic: the RPG v2.0

bullet

War of Dominia

 

Wheel of Fortune

Rules

For this variant, it is suggested to play with 3 people but can be played with more. This variant is played like standard Magic with the following changes:

bulletAt the end of your upkeep you “Spin the Wheel.” To do this you shuffle the “Wheel” and have someone cut it and flip over the top card.
bulletFollow the rules of the card type. They are as follows:
  1. Basic Land: All creatures you control gain the appropriate landwalk until end of turn.
  2. Non-basic Land: When you flip this card place it aside. You may shuffle this back into the deck to take an extra turn. Use this ability as a sorcery.
  3. Enchant Creature: When you flip one of these, put it on a creature you control. If you do not control a creature shuffle the card back into the “Wheel” and ignore the spin. At anytime in the game, as an instant, you may shuffle this enchant creature card back into the “Wheel” and spin again.
  4. Instants: Treat this as if you just cast it. You may pick the target of the spell. If you can't, it resolves with no effect. After it resolves, shuffle it back into the “Wheel.”
  5. Sorceries: Set this card aside and you may play it at any time you would be able to play a sorcery. After you use it, shuffle it back into the “Wheel.”
  6. Enchantments: When you flip an enchantment it becomes an "Enchant World" card. These affects stay in play until another one is pulled out of the deck. When another enchantment is flipped shuffle the first one back into the “Wheel.”
  7. Artifacts: When you flip one of these, place it into play. It can never be removed and it affects all players.
  8. The X Card: When you flip this card you skip the rest of your turn. You may not respond to this card being flipped.

Deck Construction

When constructing your deck for this variant you must meet the following guidelines:

bulletEach deck must have at least two colors.
bulletEach deck must have at least 6 of each basic land for every color in the deck. For example if you have blue, red, and white in your deck you must have at least 6 islands, 6 mountains, and 6 plains in your deck.

You must also build a “Wheel” deck before playing. Use the following guidelines:

bullet20 Basic Lands (4 of each type)
bullet1 Non-basic Land (any type)
bullet5 Enchant Creature (1 of each color)
bullet25 Instants (5 of each color)
bullet10 Sorceries (2 of each color)
bullet5 Enchantments (1 of each color)
bullet5 Artifacts (any artifacts that do not tap for an activation cost)
bullet1 “X” Card (Take any card and place an X on the face with a marker. Make sure you cannot see the X from the backside.)

Sideboard

You can have a 15-card sideboard in Constructed and in Limited the cards you don’t use are your sideboard.

Banned & Restricted List

When playing this variant it is usually decided what Type you will be playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended Wheel of Fortune then, follow that format’s Banned and Restricted List.

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his and. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.