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Siege Rules This
variant works best for three to six players. By random determination,
one player is “under siege.” The player under siege wins if all
other players are defeated; the other players form a loose team and win
if they defeat the besieged player. But wait-it’s not as unfair as if sounds. Before the initial draw, the
player under siege chooses from the following options (one for each
opponent):
In addition to the above advantages, the player under siege also gets a
“start-up turn” for every player in the game beyond two. During
these extra turns, no player may be attacked by creatures or targeted by
spells, but they may be targeted by permanents. Once the start-up turns
are done, other players draw their initial hands. No Mulligans are
allowed. Play starts with the player under siege and continues to that
player’s right. Now play progress as normal. Allied players may discuss tactics, but
communicating specific contents of their hands or decks is prohibited.
Deck
Construction Use
standard deck construction for this variant Sideboard You
can have a 15-card sideboard in constructed and in limited the cards you
don’t use are your sideboard. Banned
& Restricted List When
playing this variant it is usually decided what Type you will be
playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended
Siege then, follow that format’s Banned and Restricted List. Mulligan Rules Only the player “under siege” may take a standard “Paris” Mulligan. Before each game begins, a
player may, for any reason, reshuffle and redraw his hand, drawing one
less card. This may be repeated as often as the player wishes, until he
has no cards left in his hand. After the participant, who plays first,
mulligans as often as he likes, the decision of whether to mulligan
passes to the other player. Once a player passes the opportunity to
mulligan, that player may not change his mind. History This
variant is from Duelist #10. It was written by Paul Richardson.
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