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Zero Sum Rules In
this variant each player starts with 20 life, split evenly 10/10 between
the player’s “right” and “left” sides. Any damage done by a
player to the immediate left or right pushes the life points to the
opposite side. For example, a Lightning
Bolt from the player on your immediate left would make your
life 7/13. Only when a player’s life points are less than -10 on
either side does that player lose the game. The player who dealt the
crushing damage, however, receives a bonus of 10 life to be distributed
between his or her left and right sides. Damage not done from a player’s immediate left or right simply strikes
the player head-on, splitting the damage between the left and right
sides and pushing equal numbers of life points to the opposite side,
thereby having no net effect. Thus, Earthquake
only damages the players to the immediate left and right of the casting
player and annoys everyone else, who loses creatures. Life-bonus cards like Healing
Salve don’t add points to a player’s life total, but
instead become part of a “life-point shield” that absorbs X damage,
where X is the amount of life granted by the healing spell. The shield
absorbs damage coming from any direction, including head-on. Also, cards
like Creature
Bond can be played on any player’s creature, but the
creature’s controller only suffers damage if a player to his left or
right enchanted the creature. Deck
Construction Use
standard deck construction rules when playing this variant. Sideboard You
can have a 15-card sideboard in constructed and in limited the cards you
don’t use are your sideboard. Banned
& Restricted List When
playing this variant it is usually decided what Type you will be
playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended
Zero Sum then, follow that format’s Banned and Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for any reason, reshuffle and
redraw his hand, drawing one less card. This may be repeated as often as
the player wishes, until he has no cards left in his and. After the
participant, who plays first, mulligans as often as he likes, the
decision of whether to mulligan passes to the other player. Once a
player passes the opportunity to mulligan, that player may not change
his mind. History This
variant is from the Duelist #10. It was written by Aharon Bianco.
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