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Vanilla Wars Rules This variant is played with standard Magic: the Gathering rules with the following exceptions:
Deck
Construction For this variant all creatures in your deck must be a “Vanilla”
creature. A “Vanilla” creature is a creature that has no abilities.
In its text box there should only be flavor text. Your deck must also
have at least 25% creatures. So in a 60-card deck you should have at
least 15 creatures. For this variant all Magic sets are
legal for your creatures.
This includes Portal, Starter, and Portal Three Kingdoms. Sideboard You
may have a 15-card sideboard for this variant. Banned
& Restricted List When playing
this variant it is usually decided what Type you will be playing. So, if
you are playing Type 1, Type 1.5, Type 2, or Extended Vanilla Wars then,
follow that format’s Banned and Restricted List. Errata Use
the following errata when playing this variant:
Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before
each game begins, a player may, for any reason, reshuffle and redraw his
hand, drawing one less card. This may be repeated as often as the player
wishes, until he has no cards left in his hand. After the participant,
who plays first, mulligans as often as he likes, the decision of whether
to mulligan passes to the other player. Once a player passes the
opportunity to mulligan, that player may not change his mind. In addition to a normal mulligan you may take one free
mulligan if you do not have any creature cards in your hand. You must
show your opponent your hand to take this mulligan. You may only take
this mulligan if you have not taken a “Paris” mulligan.
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