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Liar's Damage Rules Liar's Dice is one of my all-time favorite
party games. Incorporating the Liar's Dice mechanic into Magic is
easy. Say we have two players: Adam and Beth. During his upkeep, Adam
declares how much damage he can do that turn. Beth chooses either to
agree or to disagree. If Beth agrees with Adam, then that amount of
damage is subtracted from her life total immediately. For the remainder
of the turn, Adam can't do any damage to Beth. If Beth disagrees,
however, then Adam takes the rest of his turn as normal. If he succeeds
in doing the exact amount of damage that he declared, then Beth will
suffer that amount of damage again at the end of the turn. On the other
hand, if Adam is not able to do the exact amount of damage that he
declared, then Beth takes no damage that turn-instead, the amount of
damage Adam declared is subtracted from his own life total at the end of
the turn Deck
Construction Use
standard deck construction when playing this variant. Sideboard You
can have a 15-card sideboard in constructed and in limited the cards you
don’t use are your sideboard. Banned
& Restricted List When
playing this variant it is usually decided what Type you will be
playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended
Liar’s Damage then, follow that format’s Banned and Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for any reason, reshuffle and
redraw his hand, drawing one less card. This may be repeated as often as
the player wishes, until he has no cards left in his and. After the
participant, who plays first, mulligans as often as he likes, the
decision of whether to mulligan passes to the other player. Once a
player passes the opportunity to mulligan, that player may not change
his mind. History This variant is from Duelist #30.
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