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Fortress The objective of The Fortress is to
capture the fortress by killing all of your opponent's creatures and
getting lucky on die rolls. Creating A Deck You play with a deck consisting only of land, fifteen creatures and one artifact. It is wise to put 3/3 and 4/4 creatures in, with low costs and no abilities, because abilities are not used in this version. No cards are restricted or banned, but you may only have three copies of each creature. Before The Game Starts Divide the deck into two parts, creatures in one, land and artifact in the other. Shuffle the creature deck, then draw any number of cards less than eight, depending on how tough you want your opponent to be. These are your opponent's creatures. Lay them out in a separate area from your cards. Now shuffle the remaining cards together. The Rules You start off with twenty
life. If at any time your life reaches or goes below zero, you suffer
total defeat. The game is played as normal Magic: The Gathering, except
for the following differences: At the end of each turn, roll a die. If you roll a one, then you gain one life. If you roll a two, three or four, lose one life. If you roll a five or six, lose two life. The opponent cannot attack.You may not use any abilities that creatures have. You may put down as many lands per turn as you like, but you take one damage for each land past the first each turn. You lose if you have no more creatures and no more cards in your deck. The opponent blocks as follows:
When
There Are No More Creatures... If you are alive until the turn after there are no more opposing creatures, then you attack the Fortress with all of your creatures. Count the total creature damage you are dealing to the fortress. Roll 3d6. Then look at the following table:
History This variant was created by Jack Lloyd.
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