|
All or Nothing Magic Rules This variant is played just like a normal game of magic with one exception: You must deal 20 damage in one turn to your opponent to win. If you do not then their life is reset to 20 at the end of the turn. Because of this rule, you may not gain any life during the game, alternate win conditions are not allowed, you do not lose if you cannot draw a card (you just skip drawing a card if you have no library), and any spell or ability that causes 'Loss of life' to yourself is not allowed. Deck
Construction Use
standard deck construction rules for this variant. Sideboard There
is no sideboard for this variant. Banned
& Restricted List When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended All or Nothing Magic then, follow that format’s Banned and
Restricted List. Mulligan Rules Standard
“Paris” Mulligan is used for this variant. Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind. History This variant was submitted my Baldure(EP) from www.mtgnews.com.
|