Diplomat
Creator: Torae_7 (www.mtgnews.com)
A Deck for the Chameleon
Magic Variant
Notes from the creator:
General Idea: Sit back, make friends among everyone when
possible, help people out however they need, until there's one person left
other than you. Then brutally backstab him or her.
On second thought, if the last player is a 'her', let her win and take her
out to dinner
The deck is a bit oversized, but its definitely a multiplayer deck, so
this could be a plus.
Note that you'll rarely keep EVERYONE happy with this deck, but you never
can anyway, so its not a problem, really.
Card by Card
Creatures
1x Questing
Pheldagriff: Helps people out with a variety of effects - he is also a
win condition in disguise.
3x Guiding
Spirit: Help someone out and get them back a recently dead creature.
2x Iridescent
Angel: One of two prime win conditions - either play it after everyone
else is out, or claim that its only for your defense.
2x Phantom
Nishoba: See Iridescent Angel
Spells
Fiery
Justice: Once again a prime multiplayer card, its also very nice from
a diplomatic standpoint.
Energy
Bolt: Help a player out with some life. Can also deliver the kill when
necessary.
Captain's
Maneuver: Help a player out by reflecting a spell to another source -
if you REALLY want to be diplomatic and can afford the life, send it to
yourself.
Terminate:
This won't make the controller happy, but it could make a friend for you
with a player who was powerful but got himself in a jam.
Elemental
Augury: When you're playing Mr. Nice Guy, it is used to favorably
stack your "allies" draw. Later, it does the same in a negative
fashion.
Hero's
Reunion: You gain 7, or another player gains 7. Good diplomatic card.
Gerrard's
Command: Lend a player a beefed up surprise blocker...the attacker
probably won't like it though.
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