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War of Dominia

 

 

I Got It!

Creator: Kheoinn (www.MTGnews.com)

A Deck for the Effects Magic Variant

Notes from the creator: Card by Card Analysis: I Got It!
2 Vesuvan Doppelganger : Goes with the theme of using your opponents cards against them. This one will steal any kill card an opponent has, and can switch from card to card as well.
4 Clone : Fun card for 'cloning' CIP effects from other creatures. Really goes with the theme.
4 Chameleon Spirit : A fun card to play. It also goes with the theme in that it relies on your opponent to make it bigger.
4 Glowing Anemone : A fun card with things like unsummon, to bounce loads of land back to your opponents hand.
4 Man 'o' War : Creature bounce, and  I can use 4 because its a creature. What more could you ask for?
1 Unsummon : Creature bounce. Mostly used on my own creatures to reuse a CIP effect, but can be used to clear the path to victory when you've just cloned a giant creature.
1 Snap : Same as unsummon, except it allows you to play other cards on the same turn.
1 Boomerang : Can bounce lands, and creatures, to slow the opponent down enough so that you can get some good creatures into play, and set yourself up.
1 Word of Undoing : This is basically the same as unsummon, since there's no white in the deck.
4 Merfolk Traders : Good for searching through my deck, and lots of synergy with Tidal Courier.
4 Vodalian Merchant : This is the same card as merfolk traders.
2 Tidal Courier : Great synergy in this deck because of all of the merfolk. Even my clones and doppelgangers can be merfolk if I want them to be.
4 Jolting Merfolk : Good delay card. Helps me catch up to the faster decks. Its also a merfolk, so it benefits from tidal courier.
4 Arctic Merfolk : Great card. Along with being a merfolk, it also can do lots of other things. It can bounce your own creature to reuse a CIP effect or switch the target for a clone. It can save your creature from combat after damage is put on the stack. It can also serve as beatdown as a 2/2 for 2 mana. Its got lots of tricks up its sleeve.
16 Island : Umm, no comment.
2 Maze of Ith : Goes in theme with the delaying aspect of this deck. It can prevent a creature from attacking without bouncing it, so that's really good when you are just waiting to clone it.
4 Safe Haven : This thing can do some crazy things. First, in can do some powerful combat tricks, by saving your creatures. Second, it serves the same as bounce cards do, because when they come into play, they are 'resummoned', which means their CIP effects are triggered again.
2 Thawing Glaciers : Good in thinning out my deck, and great with the Tidal Courier, to help make sure I get the most merfolks possible.

The basic strategy here is to delay the opponent through bouncing their permanents. Then leave a powerful creature on the board to clone, and then go in for the kill with a copy of your opponent's own creature.
Hope you like it .--Kh