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I Got It!
Creator: Kheoinn (www.MTGnews.com)
A Deck for the Effects
Magic Variant
Notes from the creator: Card by Card
Analysis: I Got It!
2 Vesuvan
Doppelganger : Goes with the theme of using your opponents cards
against them. This one will steal any kill card an opponent has, and can
switch from card to card as well.
4 Clone
: Fun card for 'cloning' CIP effects from other creatures. Really goes
with the theme.
4 Chameleon
Spirit : A fun card to play. It also goes with the theme in that it
relies on your opponent to make it bigger.
4 Glowing
Anemone : A fun card with things like unsummon, to bounce loads of
land back to your opponents hand.
4 Man
'o' War : Creature bounce, and I can use 4 because its a
creature. What more could you ask for?
1 Unsummon
: Creature bounce. Mostly used on my own creatures to reuse a CIP effect,
but can be used to clear the path to victory when you've just cloned a
giant creature.
1 Snap
: Same as unsummon, except it allows you to play other cards on the same
turn.
1 Boomerang
: Can bounce lands, and creatures, to slow the opponent down enough so
that you can get some good creatures into play, and set yourself up.
1 Word
of Undoing : This is basically the same as unsummon, since there's no
white in the deck.
4 Merfolk
Traders : Good for searching through my deck, and lots of synergy with
Tidal Courier.
4 Vodalian
Merchant : This is the same card as merfolk traders.
2 Tidal
Courier : Great synergy in this deck because of all of the merfolk.
Even my clones and doppelgangers can be merfolk if I want them to be.
4 Jolting
Merfolk : Good delay card. Helps me catch up to the faster decks. Its
also a merfolk, so it benefits from tidal courier.
4 Arctic
Merfolk : Great card. Along with being a merfolk, it also can do lots
of other things. It can bounce your own creature to reuse a CIP effect or
switch the target for a clone. It can save your creature from combat after
damage is put on the stack. It can also serve as beatdown as a 2/2 for 2
mana. Its got lots of tricks up its sleeve.
16 Island
: Umm, no comment.
2 Maze
of Ith : Goes in theme with the delaying aspect of this deck. It can
prevent a creature from attacking without bouncing it, so that's really
good when you are just waiting to clone it.
4 Safe
Haven : This thing can do some crazy things. First, in can do some
powerful combat tricks, by saving your creatures. Second, it serves the
same as bounce cards do, because when they come into play, they are
'resummoned', which means their CIP effects are triggered again.
2 Thawing
Glaciers : Good in thinning out my deck, and great with the Tidal
Courier, to help make sure I get the most merfolks possible.
The basic strategy here is to delay the opponent through bouncing their
permanents. Then leave a powerful creature on the board to clone, and then
go in for the kill with a copy of your opponent's own creature.
Hope you like it .--Kh
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